|
Speech
Recognition Jukebox |
|
ECE 476
SPRING 2007 FINAL
PROJECT |
Matthew
Robbins and Arojit Saha
May 2, 2007
Table of Contents
Existing
Patents and Trademarks
Integration
of Hardware Components
For the Final Project in ECE 476: Designing with Microcontrollers,
Robbins and Saha developed a Speech Recognition Jukebox, comprised of a speech
recognition system that activated a simple music player. The speech recognition system was
capable of recognizing four commands and could cycle through a simple play list of three
songs. The jukebox could turn
itself on, begin play, move between tracks, and stop play all through user
voice commands.
In order to implement this design, Robbins and Saha needed to
combine several different hardware and software elements. A small microphone was purchased and
used to convert the human voice signal into a voltage signal. This alternating voltage signal was
amplified by 1,000 times using three LM358 operational amplifiers. Hardware frequency filters were used to
limit the frequency input and software frequency filters were used to parse the
signal into different frequency regions.
The values of the signal in these different frequency regions
helped to determine each individual wordÕs unique digital ÔfingerprintÕ. The fingerprints of important words,
such as commands for the music-playing element of the design, were stored into
the program. Each time a word was
spoken, the fingerprint of this sample word was compared to the stored
fingerprints to determine which command, if any, was spoken.
Recognized commands for the system are:
|
ÒONÓ |
Turn
the music player on, play current song |
|
ÒENDÓ |
Pause
the music player |
|
ÒSOONÓ |
Play
the next song |
|
ÒPREVÓ |
Play the previous song |
Table 1: Voice Commands Recognized by the System
Given the correct combination of commands, a simple music tune
would be played on the speaker of the television. A more in-depth analysis of the workings of both the
software and hardware sections of the design can be found below.
Speech recognition systems have been implemented in a variety of
different applications, most notably automated caller systems and security
systems. These systems have
progressed considerably in recent years and have the capability of performing
numerous tasks from simple user vocal commands. For the ECE 476: Designing with Microcontrollers Final
Project, Robbins and SahaÕs ambition was to combine speech recognition
technology with music playback.
Robbins and Saha were inspired by the work of previous yearÕs groups,
whose work is cited in Appendix 5, which demonstrated that such a project was
realizable within the timing and hardware constraints of the ECE 476 Final
Project parameters.
The human hearing system is capable of capturing noise over a very
wide frequency spectrum, from 20 Hz on the low frequency end to upwards of
20,000 Hz on the high frequency end.
The human voice, however, does not have this kind of range. Typical frequencies for the human voice
are on the order of 100 Hz to 2,000 Hz.
Robbins and Saha would have hardware electrical filters that would pass
only the frequencies between approximately 150 Hz and 1,500 Hz and several
digital Butterworth filters that would work to parse this frequency spectrum
into smaller regions. Both of
these types of filters are discussed in more depth below.
But how often should one sample a signal that is oscillating at
these frequencies? According to Nyquist Theory, the sampling rate
should be twice as fast as the highest frequency of the signal, to ensure that
there are at least 2 samples taken per signal period. Thus, the sampling rate of the program would have to be no
less than 4,000 samples per second.
Also, the human voice moves a sound wave, which compresses and
decompresses the air as it moves.
As will be discussed below in the Hardware Design section, a microphone
was utilized to convert this compression wave into an electrical signal that
could be filtered, amplified, and analyzed.
The frequency spectrum of the human voice needed to be divided
into several sub-intervals to allow analysis of the specific frequency spectrum
of the word being spoken. Robbins
and Saha divided the frequency spectrum into seven (7) intervals using six
4-pole Butterworth band-pass filters and one 2-pole Butterworth high-pass
filter. The table below
illustrates the scope of each filter:
|
Filter |
Frequency Range |
|
Band-Pass Filter #1 |
150 Hz – 350 Hz |
|
Band-Pass Filter #2 |
350 Hz – 600 Hz |
|
Band-Pass Filter #3 |
600 Hz – 850 Hz |
|
Band-Pass Filter #4 |
850 Hz – 1100 Hz |
|
Band-Pass Filter #5 |
1100 Hz – 1350 Hz |
|
Band-Pass Filter #6 |
1350 Hz – 1600 Hz |
|
High-Pass
Filter |
above 1600 Hz |
Table 2: Frequency Range of Digital
Filters
The
Butterworth filter attempts to be linear and pass the input as close to unity
as possible in the pass band. In
the program design, the Butterworth filters manipulated the A/D converter
output into the frequency domain.
The code for both the high-pass Butterworth filter and the band-pass
Butterworth filter were written by Bruce Land and can be found on the ECE 476
course website. The band pass
Butterworth equation is as follows:
![]()
Equation 1: Band-Pass Butterworth
Filter
The
high pass Butterworth equation is as follows:
![]()
Equation 2: High-Pass Butterworth
Filter
After
deciding on the sub-intervals for the digital filters, Robbins and Saha wrote a
MATLAB function to find the b1, a2, and a3 coefficients for all seven
filters. The coefficients were
found using the butter()
function in MATLAB.
The output of the digital filters would help to formulate a
digital ÔfingerprintÕ that was unique for each word. Five samples were taken from each digital filter, thus
yielding 35 total samples that would comprise the digital fingerprint of each
word. The fingerprints of the
dictionary words, ÒONÓ, ÒENDÓ, ÒPREVÓ, ÒSOONÓ, were stored in the software
program. Whenever the user input a
command to the system, this sampleÕs digital fingerprint would be calculated
and then compared to each of the dictionary words.
To compare the dictionary words with the sample, the program
calculated the correlation of the two vectors. The pair with the highest absolute value correlation was
chosen as a match. When an input
command word was recognized as a dictionary word, the control section would set
a series of flags that would update the state machine. This state machine would change state
on these flags being set and each state corresponded to a separate song being
played.
Robbins and Saha chose three songs to be played by the jukebox - a
Sonatina written by W.A. Mozart, ÒOde to JoyÓ written by Ludwig van Beethoven,
and the Star Spangled Banner.
These songs were chosen because of their simple melody and easy
recognition. Using the audio
production code provided in Lab
4: Digital Oscilloscope,
shown below, these songs notes were converted into a format that could be
played on the television speaker.
|
Note |
C |
D |
E |
F |
G |
A |
B |
C |
D |
E |
F |
G |
A |
B |
C |
Rest |
|
Value |
239 |
213 |
189 |
179 |
159 |
142 |
126 |
120 |
106 |
94 |
90 |
80 |
71 |
63 |
60 |
0 |
Table 3: Conversion Table for
Musical Notes
(Bold
C corresponds to middle C)
The logical structure of the program is quite simple. The user will speak the desired command
into the microphone. The
microphone will convert this audio signal into an electrical signal, which will
then be filtered and amplified before being sent to the A to D converter. The program A to D samples the input,
and the output of the A to D converter is run through seven digital
filters. The control section uses
the outputs of the seven digital filters to obtain a working fingerprint of the
spoken command and compares this fingerprint with those stored fingerprints to
decipher which command, if any, has been spoken. Upon recognizing a user command, a state machine within the
control section will change state.
Each state of this state machine corresponds to a separate song being
activated. Thus, upon changing
state, a different song signal will be sent to the television audio connection,
enable music playback. A simple
schematic of the logical structure can be found below in Figure 1.

Figure 1: Logical Structure of
Speech Recognition Jukebox
To be able to execute all the commands in the program, there need
to be enough clock cycles. The
Mega32 clock runs at 16 MHz (16 million clock cycles per second). As the code requires that the A to D
converter be sampled at a rate of 4 kHz, all the code for the program must be
able to execute in 4,000 clock cycles (16 million / 4 kHz). Thus, the hardware must be able to work
in real time and not further limit the capabilities of the program. As the hardware is mostly comprised of
resistors and capacitors, and the LM358 is a relatively fast op-amp, there are
no concerns with regard to hardware affecting the software.
The only constraint remains that all the computations performed by
the program be able to fit it 4,000 clock cycles. The seven digital filters will consume the majority of the
clock cycles. Each 4-pole
band-pass Butterworth filter takes up 228 clock cycles and the 2-pole high-pass
Butterworth filter takes up 148 cycles.
Thus, all the filters together will consume 1,516 cycles. This yields almost 2,500 clock cycles
for the remainder of the code, which is more than enough space.
Existing Patents and Trademarks
Several phone and technology companies, notably AT&T and
Microsoft, have patented speech recognition technology. Robbins and Saha do not believe that
their design will infringe the rights of these companiesÕ patents as it will a
unique, novel and non-obvious approach to speech recognition using original
hardware and software design.
The
dataflow of the program begins with the output of the A/D converter. This value is stored in the variable Atemp.
Atemp is set in
the Timer/Counter 1 interrupt, which runs every 250 ms (4,000 times per second). Atemp is then passed to the seven digital
Butterworth filters using a function called setfilters(), which is also run in the interrupt. After the filters have been set, the
program enters the player()
function, which contains the state machine that runs the voice recognition
section of our program.
The
player() function is
broken up into six states: TAKE,
WAIT1, ON, END, AFTER, LAST. The
TAKE state is considered to be the off state of the jukebox. When button 7 is pressed on the STK500
board, the player turns on. The
user will have to press button 6 to use the voice recognition portion of the
state machine. Upon this button
being pressed, the state machine is in the WAIT1 state. In this state, the state machine is
waiting for the user to say the word ÒON.Ó This signals to the state machine that the user wishes to
start the player. After the user
says ÒON,Ó the state machine enters the ON state and begins playing song 1
(ÒOde to JoyÓ).
Once
in the ON state, the voice recognition state machine has four possible
routes. If the user says ÒSOON,Ó
the state machine assumes the user wants to play the next song (song 2). If the user says ÒPREV,Ó the state
machine assumes the user wants to play the previous song (song 3). The user can also say ÒEND,Ó indicating
the user wants to pause the playback of the song. Based on whether the user says ÒSOONÓ, ÒPREVÓ, or ÒENDÓ, the
player state machine enters the AFTER, LAST, or END states, respectively.
In
the AFTER state, the state machine plays song 2. If the user says ÒSOONÓ, the state machine enters the LAST
state and plays song 3. If the
user says ÒPREVÓ, the state machine enters the ON state and plays song 1. In the LAST state, the state
machine plays song 3. If the user
says ÒSOONÓ, the state machine plays enters the ON state and plays song 1. If the user says ÒPREVÓ, the state machine
enters the AFTER state and plays song 2.
If at any time button 7 is pressed, the state machine goes back to the
TAKE state and the player has been turned off. A diagram of this state machine is found below.

Figure 2: Diagram of player() state
machine
In
the player() state machine, the voice recognition system is always
running. The samples coming in
from the Butterworth filters are compared to a set of dictionary fingerprints. A correlation function is run to see
which dictionary fingerprint most corresponds to the sample. Whichever dictionary fingerprint
produces the highest (closest to 1) absolute value is most similar to the word
being spoken by the user. This
section involved the most debugging of our program. Initially, we had the user input in various dictionary
definitions at the start of the player() state machine.
However,
every sample is different and consistency could not ensured every time the
program was run. For this reason,
Robbins and Saha created a different program that saves words and outputs these
words in the Hyperterm terminal.
This program was used to create dictionary fingerprints and to store
them in SRAM. Robbins and Saha took two samples each for every dictionary
word. The inspiration for this
idea came from the Voice Controlled Car from the Spring 2006 semester of ECE
476, whose code is referenced in the Appendices.
Another
problem with the system that required considerable debugging was that initially
Robbins and Saha used Euclidean distances to relate samples to dictionary
fingerprints. However, this
approach was fairly inconsistent and did not work often enough to be
useful. This inconsistency was due
to the variation between samples.
While looking through the Spring 2006 semester of ECE 476, Robbins and
Saha saw the Voice Recognition Security System used correlation to relate
samples to dictionary fingerprints and had a increase in recognition rate. This groupÕs code is also referenced in
the Appendices.
Based
on their design, Robbins and Saha decided to try correlation and had an
increase in recognition rate. This
approach was proven to be more successful thanks to outputting the state of the
player() state machine to the Hyperterm terminal after a sample was spoken. Robbins and Saha also had problems with
recognition of certain words over other words. Several words were tried before deciding on the final list
including, ÒNEXTÓ, ÒAFTERÓ,
ÒSTOPÓ, and ÒPAUSEÓ.
Hardware Design
As mentioned above in the High Level Software Design section, the
human voice is comprised of numerous different frequencies emitted as a
compression wave through the air.
In order to perform analysis on a vocal sample, this compression wave
would need to be transformed into an electrical signal using a microphone. The electrical output of the microphone
was filtered and amplified several times in order to produce a clean and
responsive voltage signal. Each of
the separate hardware components used to perform these tasks is discussed
individually below, followed by a discussion of each sectionÕs integration and
specific design choices made by Robbins and Saha.
To convert the human voice compression wave to a voltage signal, Robbins and Saha used a microphone purchased a small microphone (Part# 423-1027-ND) from the Digi-Key Corporation. This microphoneÕs ground and output connections needed to be soldered to the white board and the output was then filtered using a high-pass filter. As can be seen on the data sheet, this specific microphone had an operating frequency range of 300 Hz to 6,000 Hz, which is an appropriate frequency range for measurin