#ifndef _PHYSICS_H #define _PHYSICS_H #include "game.h" // Updates the position,velocity and orientation of the ships. void updateShip(ShipInfoDesc* ship); //updates position and orientation of bullets. void updateBullets(ShipInfoDesc* shipmain, ShipInfoDesc* shiptarg); //apply homing behaviors to bullets...alters their direction only void homing(ShipInfoDesc* shipmain, ShipInfoDesc* shipopp, char index); #endif