//video gen and sound
//D.5 is sync:1000 ohm + diode to 75 ohm resistor
//D.6 is video:330 ohm + diode to 75 ohm resistor
//B.3 is sound and should have a 10k resistor to gnd
#pragma regalloc- //I allocate the registers myself
#pragma optsize- //optimize for speed
#include <Mega32.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <delay.h>
//cycles = 63.625 * 16 Note NTSC is 63.55
//but this line duration makes each frame exactly 1/60 sec
//which is nice for keeping a realtime clock
#define lineTime 1018
#define begin {
#define end }
#define ScreenTop 30
#define ScreenBot 230
// Used to convert degrees into radians
#define R2A .01745328
//NOTE that v1 to v8 and i must be in registers!
register char v1 @4;
register char v2 @5;
register char v3 @6;
register char v4 @7;
register char v5 @8;
register char v6 @9;
register char v7 @10;
register char v8 @11;
register int i @12;
#pragma regalloc+
char syncON, syncOFF;
int LineCount;
int time;
// Hole number
int hole
// If this is the first cycle in which we're aiming
int first_aim;
// Angle of putter
int angle;
// Location of ball
unsigned int x, y;
// Location of hole's hole
char hole_x, hole_y;
// Change in location of ball during hit
int dx, dy;
// IF we're done with the game
int done, timer_count;
// Speed of ball
int speed, speed_init;
// If we're waiting for button press to start game
int starting;
// If we're in the aiming state
int aiming;
// If we're in running stage, where ball is moving
int running;
// IF we're in hitting stage
int hitting;
// If we're hitting the ball or waiting for button press
int hit_state;
// Number of hits on this hole
int hits;
// Number of hits so far on course
int total_hits;
// If we're in hitting stage
// Cycles pausing between holes
int pause;
char game[] = "GAME";
char over[] = "OVER";
char mini[] = "MINIATURE";
char golf[] = "GOLF";
char hole_num[10][2] = {"1","2","3","4","5","6","7","8","9","T"};
char screen[1600], ts[10];
//Point plot lookup table
//One bit masks
flash char pos[8]={0x80,0x40,0x20,0x10,0x08,0x04,0x02,0x01};
//define some character bitmaps
//5x7 characters
flash char bitmap[38][7]={
//0
0b01110000,
0b10001000,
0b10011000,
0b10101000,
0b11001000,
0b10001000,
0b01110000,
//1
0b00100000,
0b01100000,
0b00100000,
0b00100000,
0b00100000,
0b00100000,
0b01110000,
//2
0b01110000,
0b10001000,
0b00001000,
0b00010000,
0b00100000,
0b01000000,
0b11111000,
//3
0b11111000,
0b00010000,
0b00100000,
0b00010000,
0b00001000,
0b10001000,
0b01110000,
//4
0b00010000,
0b00110000,
0b01010000,
0b10010000,
0b11111000,
0b00010000,
0b00010000,
//5
0b11111000,
0b10000000,
0b11110000,
0b00001000,
0b00001000,
0b10001000,
0b01110000,
//6
0b01000000,
0b10000000,
0b10000000,
0b11110000,
0b10001000,
0b10001000,
0b01110000,
//7
0b11111000,
0b00001000,
0b00010000,
0b00100000,
0b01000000,
0b10000000,
0b10000000,
//8
0b01110000,
0b10001000,
0b10001000,
0b01110000,
0b10001000,
0b10001000,
0b01110000,
//9
0b01110000,
0b10001000,
0b10001000,
0b01111000,
0b00001000,
0b00001000,
0b00010000,
//A
0b01110000,
0b10001000,
0b10001000,
0b10001000,
0b11111000,
0b10001000,
0b10001000,
//B
0b11110000,
0b10001000,
0b10001000,
0b11110000,
0b10001000,
0b10001000,
0b11110000,
//C
0b01110000,
0b10001000,
0b10000000,
0b10000000,
0b10000000,
0b10001000,
0b01110000,
//D
0b11110000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b11110000,
//E
0b11111000,
0b10000000,
0b10000000,
0b11111000,
0b10000000,
0b10000000,
0b11111000,
//F
0b11111000,
0b10000000,
0b10000000,
0b11111000,
0b10000000,
0b10000000,
0b10000000,
//G
0b01110000,
0b10001000,
0b10000000,
0b10011000,
0b10001000,
0b10001000,
0b01110000,
//H
0b10001000,
0b10001000,
0b10001000,
0b11111000,
0b10001000,
0b10001000,
0b10001000,
//I
0b01110000,
0b00100000,
0b00100000,
0b00100000,
0b00100000,
0b00100000,
0b01110000,
//J
0b00111000,
0b00010000,
0b00010000,
0b00010000,
0b00010000,
0b10010000,
0b01100000,
//K
0b10001000,
0b10010000,
0b10100000,
0b11000000,
0b10100000,
0b10010000,
0b10001000,
//L
0b10000000,
0b10000000,
0b10000000,
0b10000000,
0b10000000,
0b10000000,
0b11111000,
//M
0b10001000,
0b11011000,
0b10101000,
0b10101000,
0b10001000,
0b10001000,
0b10001000,
//N
0b10001000,
0b10001000,
0b11001000,
0b10101000,
0b10011000,
0b10001000,
0b10001000,
//O
0b01110000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b01110000,
//P
0b11110000,
0b10001000,
0b10001000,
0b11110000,
0b10000000,
0b10000000,
0b10000000,
//Q
0b01110000,
0b10001000,
0b10001000,
0b10001000,
0b10101000,
0b10010000,
0b01101000,
//R
0b11110000,
0b10001000,
0b10001000,
0b11110000,
0b10100000,
0b10010000,
0b10001000,
//S
0b01111000,
0b10000000,
0b10000000,
0b01110000,
0b00001000,
0b00001000,
0b11110000,
//T
0b11111000,
0b00100000,
0b00100000,
0b00100000,
0b00100000,
0b00100000,
0b00100000,
//U
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b01110000,
//V
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b01010000,
0b00100000,
//W
0b10001000,
0b10001000,
0b10001000,
0b10101000,
0b10101000,
0b10101000,
0b01010000,
//X
0b10001000,
0b10001000,
0b01010000,
0b00100000,
0b01010000,
0b10001000,
0b10001000,
//Y
0b10001000,
0b10001000,
0b10001000,
0b01010000,
0b00100000,
0b00100000,
0b00100000,
//Z
0b11111000,
0b00001000,
0b00010000,
0b00100000,
0b01000000,
0b10000000,
0b11111000,
//figure1
0b01110000,
0b00100000,
0b01110000,
0b10101000,
0b00100000,
0b01010000,
0b10001000,
//figure2
0b01110000,
0b10101000,
0b01110000,
0b00100000,
0b00100000,
0b01010000,
0b10001000};
flash char pic_of_hole[1][7] = {
0b00111000,
0b01000100,
0b10000010,
0b10000010,
0b10000010,
0b01000100,
0b00111000 };
//================================
//3x5 font numbers, then letters
//packed two per definition for fast
//copy to the screen at x-position divisible by 4
flash char smallbitmap[39][5]={
//0
0b11101110,
0b10101010,
0b10101010,
0b10101010,
0b11101110,
//1
0b01000100,
0b11001100,
0b01000100,
0b01000100,
0b11101110,
//2
0b11101110,
0b00100010,
0b11101110,
0b10001000,
0b11101110,
//3
0b11101110,
0b00100010,
0b11101110,
0b00100010,
0b11101110,
//4
0b10101010,
0b10101010,
0b11101110,
0b00100010,
0b00100010,
//5
0b11101110,
0b10001000,
0b11101110,
0b00100010,
0b11101110,
//6
0b11001100,
0b10001000,
0b11101110,
0b10101010,
0b11101110,
//7
0b11101110,
0b00100010,
0b01000100,
0b10001000,
0b10001000,
//8
0b11101110,
0b10101010,
0b11101110,
0b10101010,
0b11101110,
//9
0b11101110,
0b10101010,
0b11101110,
0b00100010,
0b01100110,
//:
0b00000000,
0b01000100,
0b00000000,
0b01000100,
0b00000000,
//=
0b00000000,
0b11101110,
0b00000000,
0b11101110,
0b00000000,
//blank
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
//A
0b11101110,
0b10101010,
0b11101110,
0b10101010,
0b10101010,
//B
0b11001100,
0b10101010,
0b11101110,
0b10101010,
0b11001100,
//C
0b11101110,
0b10001000,
0b10001000,
0b10001000,
0b11101110,
//D
0b11001100,
0b10101010,
0b10101010,
0b10101010,
0b11001100,
//E
0b11101110,
0b10001000,
0b11101110,
0b10001000,
0b11101110,
//F
0b11101110,
0b10001000,
0b11101110,
0b10001000,
0b10001000,
//G
0b11101110,
0b10001000,
0b10001000,
0b10101010,
0b11101110,
//H
0b10101010,
0b10101010,
0b11101110,
0b10101010,
0b10101010,
//I
0b11101110,
0b01000100,
0b01000100,
0b01000100,
0b11101110,
//J
0b00100010,
0b00100010,
0b00100010,
0b10101010,
0b11101110,
//K
0b10001000,
0b10101010,
0b11001100,
0b11001100,
0b10101010,
//L
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b11101110,
//M
0b10101010,
0b11101110,
0b11101110,
0b10101010,
0b10101010,
//N
0b00000000,
0b11001100,
0b10101010,
0b10101010,
0b10101010,
//O
0b01000100,
0b10101010,
0b10101010,
0b10101010,
0b01000100,
//P
0b11101110,
0b10101010,
0b11101110,
0b10001000,
0b10001000,
//Q
0b01000100,
0b10101010,
0b10101010,
0b11101110,
0b01100110,
//R
0b11101110,
0b10101010,
0b11001100,
0b11101110,
0b10101010,
//S
0b11101110,
0b10001000,
0b11101110,
0b00100010,
0b11101110,
//T
0b11101110,
0b01000100,
0b01000100,
0b01000100,
0b01000100,
//U
0b10101010,
0b10101010,
0b10101010,
0b10101010,
0b11101110,
//V
0b10101010,
0b10101010,
0b10101010,
0b10101010,
0b01000100,
//W
0b10101010,
0b10101010,
0b11101110,
0b11101110,
0b10101010,
//X
0b00000000,
0b10101010,
0b01000100,
0b01000100,
0b10101010,
//Y
0b10101010,
0b10101010,
0b01000100,
0b01000100,
0b01000100,
//Z
0b11101110,
0b00100010,
0b01000100,
0b10001000,
0b11101110
};
//==================================
//This is the sync generator and raster generator. It MUST be entered from
//sleep mode to get accurate timing of the sync pulses
#pragma warn-
interrupt [TIM1_COMPA] void t1_cmpA(void)
begin
//start the Horizontal sync pulse
PORTD = syncON;
//update the curent scanline number
LineCount ++ ;
timer_count++;
//begin inverted (Vertical) synch after line 247
if (LineCount==248)
begin
syncON = 0b00100000;
syncOFF = 0;
end
//back to regular sync after line 250
if (LineCount==251)
begin
syncON = 0;
syncOFF = 0b00100000;
end
//start new frame after line 262
if (LineCount==263)
begin
LineCount = 1;
end
delay_us(2); //adjust to make 5 us pulses
//end sync pulse
PORTD = syncOFF;
if (LineCount<ScreenBot && LineCount>=ScreenTop)
begin
//compute byte index for beginning of the next line
//left-shift 4 would be individual lines
// <<3 means line-double the pixels
//The 0xfff8 truncates the odd line bit
//i=(LineCount-ScreenTop)<<3 & 0xfff8; //
#asm
push r16
lds r12, _LineCount
lds r13, _Linecount+1
ldi r16, 30
sub r12, r16
ldi r16,0
sbc r13, r16
lsl r12
rol r13
lsl r12
rol r13
lsl r12
rol r13
mov r16,r12
andi r16,0xf0
mov r12,r16
pop r16
#endasm
//load 16 registers with screen info
#asm
push r14
push r15
push r16
push r17
push r18
push r19
push r26
push r27
ldi r26,low(_screen) ;base address of screen
ldi r27,high(_screen)
add r26,r12 ;offset into screen (add i)
adc r27,r13
ld r4,x+ ;load 16 registers and inc pointer
ld r5,x+
ld r6,x+
ld r7,x+
ld r8,x+
ld r9,x+
ld r10,x+
ld r11,x+
ld r12,x+
ld r13,x+
ld r14,x+
ld r15,x+
ld r16,x+
ld r17,x+
ld r18,x+
ld r19,x
pop r27
pop r26
#endasm
delay_us(4); //adjust to center image on screen
//blast 16 bytes to the screen
#asm
;but first a macro to make the code shorter
;the macro takes a register number as a parameter
;and dumps its bits serially to portD.6
;the nop can be eliminated to make the display narrower
.macro videobits ;regnum
BST @0,7
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,6
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,5
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,4
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,3
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,2
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,1
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,0
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
.endm
videobits r4 ;video line -- byte 1
videobits r5 ;byte 2
videobits r6 ;byte 3
videobits r7 ;byte 4
videobits r8 ;byte 5
videobits r9 ;byte 6
videobits r10 ;byte 7
videobits r11 ;byte 8
videobits r12 ;byte 9
videobits r13 ;byte 10
videobits r14 ;byte 11
videobits r15 ;byte 12
videobits r16 ;byte 13
videobits r17 ;byte 14
videobits r18 ;byte 15
videobits r19 ;byte 16
clt ;clear video after the last pixel on the line
IN R30,0x12
BLD R30,6
OUT 0x12,R30
pop r19
pop r18
pop r17
pop r16
pop r15
pop r14
#endasm
end
end
#pragma warn+
//==================================
//plot one point
//at x,y with color 1=white 0=black 2=invert
#pragma warn-
void video_pt(char x, char y, char c)
begin
#asm
; i=(x>>3) + ((int)y<<4) ; the byte with the pixel in it
push r16
ldd r30,y+2 ;get x
lsr r30
lsr r30
lsr r30 ;divide x by 8
ldd r12,y+1 ;get y
lsl r12 ;mult y by 16
clr r13
lsl r12
rol r13
lsl r12
rol r13
lsl r12
rol r13
add r12, r30 ;add in x/8
;v2 = screen[i]; r5
;v3 = pos[x & 7]; r6
;v4 = c r7
ldi r30,low(_screen)
ldi r31,high(_screen)
add r30, r12
adc r31, r13
ld r5,Z ;get screen byte
ldd r26,y+2 ;get x
ldi r27,0
andi r26,0x07 ;form x & 7
ldi r30,low(_pos*2)
ldi r31,high(_pos*2)
add r30,r26
adc r31,r27
lpm r6,Z
ld r16,y ;get c
;if (v4==1) screen[i] = v2 | v3 ;
;if (v4==0) screen[i] = v2 & ~v3;
;if (v4==2) screen[i] = v2 ^ v3 ;
cpi r16,1
brne tst0
or r5,r6
tst0:
cpi r16,0
brne tst2
com r6
and r5,r6
tst2:
cpi r16,2
brne writescrn
eor r5,r6
writescrn:
ldi r30,low(_screen)
ldi r31,high(_screen)
add r30, r12
adc r31, r13
st Z, r5 ;write the byte back to the screen
pop r16
#endasm
end
#pragma warn+
//==================================
// put a big character on the screen
// c is index into bitmap
void video_putchar(char x, char y, char c)
begin
v7 = x;
for (v6=0;v6<7;v6++)
begin
v1 = bitmap[c][v6];
v8 = y+v6;
video_pt(v7, v8, (v1 & 0x80)==0x80);
video_pt(v7+1, v8, (v1 & 0x40)==0x40);
video_pt(v7+2, v8, (v1 & 0x20)==0x20);
video_pt(v7+3, v8, (v1 & 0x10)==0x10);
video_pt(v7+4, v8, (v1 & 0x08)==0x08);
end
end
//==================================
// put a string of big characters on the screen
void video_puts(char x, char y, char *str)
begin
char i ;
for (i=0; str[i]!=0; i++)
begin
if (str[i]>=0x30 && str[i]<=0x3a)
video_putchar(x,y,str[i]-0x30);
else video_putchar(x,y,str[i]-0x40+9);
x = x+6;
end
end
//==================================
// put a small character on the screen
// x-cood must be on divisible by 4
// c is index into bitmap
void video_smallchar(char x, char y, char c)
begin
char mask;
i=((int)x>>3) + ((int)y<<4) ;
if (x == (x & 0xf8)) mask = 0x0f; //f8
else mask = 0xf0;
screen[i] = (screen[i] & mask) | (smallbitmap[c][0] & ~mask);
screen[i+16] = (screen[i+16] & mask) | (smallbitmap[c][1] & ~mask);
screen[i+32] = (screen[i+32] & mask) | (smallbitmap[c][2] & ~mask);
screen[i+48] = (screen[i+48] & mask) | (smallbitmap[c][3] & ~mask);
screen[i+64] = (screen[i+64] & mask) | (smallbitmap[c][4] & ~mask);
end
// Create a hole at the specified location
void video_hole(char x, char y) {
i=((int)x>>3) + ((int)y<<4) ;
screen[i] = pic_of_hole[0][0];
screen[i+16] = pic_of_hole[0][1];
screen[i+32] = pic_of_hole[0][2];
screen[i+48] = pic_of_hole[0][3];
screen[i+64] = pic_of_hole[0][4];
screen[i+80] = pic_of_hole[0][5];
screen[i+96] = pic_of_hole[0][6];
}
// Create a filled-in hole at the specified location
void fill_hole(char x, char y) {
i=((int)x>>3) + ((int)y<<4) ;
screen[i] = 0b00111000;
screen[i+16] = 0b01111100;
screen[i+32] = 0b11111110;
screen[i+48] = 0b11111110;
screen[i+64] = 0b11111110;
screen[i+80] = 0b01111100;
screen[i+96] = 0b00111000;
}
// Erase a hole at the specified location
void blank_hole(char x, char y) {
i=((int)x>>3) + ((int)y<<4) ;
screen[i] = 0b00000000;
screen[i+16] = 0b00000000;
screen[i+32] = 0b00000000;
screen[i+48] = 0b00000000;
screen[i+64] = 0b00000000;
screen[i+80] = 0b00000000;
screen[i+96] = 0b00000000;
}
//==================================
// put a string of small characters on the screen
// x-cood must be on divisible by 4
void video_putsmalls(char x, char y, char *str)
begin
char i ;
for (i=0; str[i]!=0; i++)
begin
if (str[i]>=0x30 && str[i]<=0x3a)
video_smallchar(x,y,str[i]-0x30);
else video_smallchar(x,y,str[i]-0x40+12);
x = x+4;
end
end
//==================================
//plot a line
//at x1,y1 to x2,y2 with color 1=white 0=black 2=invert
//NOTE: this function requires signed chars
//Code is from David Rodgers,
//"Procedural Elements of Computer Graphics",1985
void video_line(char x1, char y1, char x2, char y2, char c)
begin
int e;
signed char dx,dy,j, temp;
signed char s1,s2, xchange;
signed char x,y;
x = x1;
y = y1;
dx = cabs(x2-x1);
dy = cabs(y2-y1);
s1 = csign(x2-x1);
s2 = csign(y2-y1);
xchange = 0;
if (dy>dx)
begin
temp = dx;
dx = dy;
dy = temp;
xchange = 1;
end
e = ((int)dy<<1) - dx;
for (j=0; j<=dx; j++)
begin
video_pt(x,y,c) ;
if (e>=0)
begin
if (xchange==1) x = x + s1;
else y = y + s2;
e = e - ((int)dx<<1);
end
if (xchange==1) y = y + s2;
else x = x + s1;
e = e + ((int)dy<<1);
end
end
//==================================
//return the value of one point
//at x,y with color 1=white 0=black 2=invert
char video_set(char x, char y)
begin
//The following construction
//detects exactly one bit at the x,y location
i=((int)x>>3) + ((int)y<<4) ;
return ( screen[i] & 1<<(7-(x & 0x7)));
end
// Check the buttons for use during aiming
void check_buttons(void) {
// For button 7, turn counter-clockwise one degree
if (PINA.7 != 1) {
angle = (angle+1)%360;
dx = (int)(256.0 * cos(R2A*(double)angle));
dy = (int)(256.0 * sin(R2A*(double)angle));
}
// For button 6, turn clockwise one degree
else if (PINA.6 != 1) {
angle = (angle-1)%360;
dx = (int)(256.0 * cos(R2A*(double)angle));
dy = (int)(256.0 * sin(R2A*(double)angle));
}
// For button 5, set angle and go to hitting stage
else if (PINA.5 != 1) {
video_line((char)(x>>8),(char)(y>>8),(char)((x+8*dx)>>8),(char)((y+8*dy)>>8),2);
// Run the hit
aiming = 0;
hitting = 1;
hit_state = WAIT;
}
}
// Check if ball is in hole
void in_hole(void) {
int hole_dx, hole_dy;
// Get x and y distances from hole
hole_dx = (x>>8) - (int)hole_x;
hole_dy = (y>>8) - (int)hole_y;
// If in hole, we're done
if ((hole_dx*hole_dx + hole_dy*hole_dy) < 9) {// && (speed > 10)) {
// Show hole filled
fill_hole(hole_x-3,hole_y-3);
// Stop running hit
running = 0;
// Go to intermission stage, pause before next hole
pause = 10;
// Update hit total
total_hits += hits;
}
}
// Walls for hole 1
void hole1_walls(void) {
char temp_x, temp_y, new_temp_x, new_temp_y;
int new_x, new_y;
double mult;
// Get current location and next location
temp_x = x >> 8;
temp_y = y >> 8;
mult = ((double)speed) / 250.0;
new_x += x + (int)(mult * (double)dx);
new_y += y + (int)(mult * (double)dy);
new_temp_x = new_x >> 8;
new_temp_y = new_y >> 8;
// Top wall
if (((new_temp_x >= 10) && (new_temp_x <= 110)) && (new_temp_y <= 25) && (dy < 0)) {
dy = -dy;
}
// Bottom wall
if (((new_temp_x >= 10) && (new_temp_x <= 110)) && (new_temp_y >= 75) && (dy > 1)) {
dy = -dy;
}
// Left wall
if ((new_temp_x <= 10) && ((new_temp_y >= 25) && (new_temp_y <= 75)) && (dx < 0)) {
dx = -dx;
}
// Right wall
if ((new_temp_x >= 110) && ((new_temp_y >= 25) && (new_temp_y <= 75)) && (dx > 0)) {
dx = -dx;
}
}
// Walls for hole 2
void hole2_walls(void) {
double mult;
char temp_x, temp_y, new_temp_x, new_temp_y;
int new_x, new_y;
// Get current location and next location
temp_x = x >> 8;
temp_y = y >> 8;
mult = ((double)speed) / 250.0;
new_x += x + (int)(mult * (double)dx);
new_y += y + (int)(mult * (double)dy);
new_temp_x = new_x >> 8;
new_temp_y = new_y >> 8;
// Top wall
if (((new_temp_x >= 10) && (new_temp_x <= 75)) && (new_temp_y <= 25) && (dy < 0)) {
dy = -dy;
}
// Bottom wall
if (((new_temp_x >= 45) && (new_temp_x <= 75)) && (new_temp_y >= 85) && (dy > 1)) {
dy = -dy;
}
// Left wall
if ((new_temp_x <= 10) && ((new_temp_y >= 25) && (new_temp_y <= 55)) && (dx < 0)) {
dx = -dx;
}
// Right wall
if ((new_temp_x >= 75) && ((new_temp_y >= 25) && (new_temp_y <= 85)) && (dx > 0))
dx = -dx;
}
// Corner
if ((new_temp_x <= 45) && (new_temp_y >= 55)) {
if ((temp_x >= 10) && (temp_x <= 45)) {
dy = -dy;
}
if ((temp_y >= 55) && (temp_y <= 85)) {
dx = -dx;
}
}
}
// Walls for hole 3
void hole3_walls(void) {
char temp_x, temp_y, new_temp_x, new_temp_y;
int new_x, new_y;
double mult;
// Get current location and next location
temp_x = x >> 8;
temp_y = y >> 8;
mult = ((double)speed) / 250.0;
new_x += x + (int)(mult * (double)dx);
new_y += y + (int)(mult * (double)dy);
new_temp_x = new_x >> 8;
new_temp_y = new_y >> 8;
// Top wall
if (((new_temp_x >= 10) && (new_temp_x <= 110)) && (new_temp_y <= 25) && (dy < 0)) {
dy = -dy;
}
// Bottom wall
if (((new_temp_x >= 10) && (new_temp_x <= 110)) && (new_temp_y >= 75) && (dy > 1)) {
dy = -dy;
}
// Left wall
if ((new_temp_x <= 10) && ((new_temp_y >= 25) && (new_temp_y <= 75)) && (dx < 0)) {
dx = -dx;
}
// Right wall
if ((new_temp_x >= 110) && ((new_temp_y >= 25) && (new_temp_y <= 75)) && (dx > 0)) {
dx = -dx;
}
// Check the walls in the middle of the hole
if ((temp_y <= 50) && (((new_temp_x <= 40) && (temp_x >= 40)) || ((new_temp_x >= 40) && (temp_x <= 40)))) {
dx = -dx;
}
if ((temp_y >= 50) && (((new_temp_x <= 70) && (temp_x >= 70)) || ((new_temp_x >= 70) && (temp_x <= 70)))) {
dx = -dx;
}
}
// Walls for hole 4
void hole4_walls(void) {
char temp_x, temp_y, new_temp_x, new_temp_y;
int new_x, new_y;
double mult;
int hole_dx, hole_dy;
// Get current location and next location
temp_x = x >> 8;
temp_y = y >> 8;
mult = ((double)speed) / 250.0;
new_x += x + (int)(mult * (double)dx);
new_y += y + (int)(mult * (double)dy);
new_temp_x = new_x >> 8;
new_temp_y = new_y >> 8;
// Check if in tube
hole_dx = (x>>8) - (int)60;
hole_dy = (y>>8) - (int)40;
if ((hole_dx*hole_dx + hole_dy*hole_dy) < 9) {// && (speed > 10)) {
x = 10 << 8;
y = 80 << 8;
dx = 0x7f;
dy = 0x00;
return;
}
// Upper-left tier
if ((new_temp_x <= 73) && (new_temp_y <= 60)) {
// Top wall
if (((new_temp_x >= 10) && (new_temp_x <= 70)) && (new_temp_y <= 25) && (dy < 0)) {
dy = -dy;
}
// Bottom wall
if (((new_temp_x >= 10) && (new_temp_x <= 70)) && (new_temp_y >= 55) && (dy > 1)) {
dy = -dy;
}
// Left wall
if ((new_temp_x <= 10) && ((new_temp_y >= 25) && (new_temp_y <= 55)) && (dx < 0)) {
dx = -dx;
}
// Right wall
if ((new_temp_x >= 70) && ((new_temp_y >= 25) && (new_temp_y <= 55)) && (dx > 0)) {
dx = -dx;
}
}
// Bottom-right tier
else {
if (((new_temp_x >= 80) && (new_temp_x <= 120)) && (new_temp_y <= 25) && (dy < 0)) {
dy = -dy;
}
// Bottom wall
if (((new_temp_x >= 10) && (new_temp_x <= 120)) && (new_temp_y >= 95) && (dy > 1)) {
dy = -dy;
}
// Left wall
if ((new_temp_x <= 10) && ((new_temp_y >= 65) && (new_temp_y <= 95)) && (dx < 0)) {
dx = -dx;
}
// Right wall
if ((new_temp_x >= 120) && ((new_temp_y >= 25) && (new_temp_y <= 95)) && (dx > 0)) {
dx = -dx;
}
// Corner
if ((new_temp_x <= 80) && (new_temp_y <= 65)) {
if ((temp_x >= 10) && (temp_x <= 80)) {
dy = -dy;
}
if ((temp_y >= 25) && (temp_y <= 65)) {
dx = -dx;
}
}
}
}
// Walls for hole 5
void hole5_walls(void) {
char temp_x, temp_y, new_temp_x, new_temp_y;
int new_x, new_y;
double mult;
// Get current location and next location
temp_x = x >> 8;
temp_y = y >> 8;
mult = ((double)speed) / 250.0;
new_x += x + (int)(mult * (double)dx);
new_y += y + (int)(mult * (double)dy);
new_temp_x = new_x >> 8;
new_temp_y = new_y >> 8;
// Top wall
if (((new_temp_x >= 10) && (new_temp_x <= 90)) && (new_temp_y <= 25) && (dy < 0)) {
dy = -dy;
}
// Bottom wall
if (((new_temp_x >= 30) && (new_temp_x <= 110)) && (new_temp_y >= 85) && (dy > 1)) {
dy = -dy;
}
// Left wall
if ((new_temp_x <= 10) && ((new_temp_y >= 25) && (new_temp_y <= 45)) && (dx < 0)) {
dx = -dx;
}
// Right wall
if ((new_temp_x >= 110) && ((new_temp_y >= 65) && (new_temp_y <= 85)) && (dx > 0)) {
dx = -dx;
}
// Check the corners
if ((new_temp_x <= 30) && (new_temp_y >= 45)) {
if ((temp_x >= 10) && (temp_x <= 30)) {
dy = -dy;
}
if ((temp_y >= 45) && (temp_y <= 85)) {
dx = -dx;
}
}
if ((new_temp_x >= 90) && (new_temp_y <= 65)) {
if ((temp_x >= 90) && (temp_x <= 110)) {
dy = -dy;
}
if ((temp_y >= 25) && (temp_y <= 65)) {
dx = -dx;
}
}
// Center block
if ((new_temp_x >= 50) && (new_temp_x <= 70) && (new_temp_y >= 45) && (new_temp_y <= 65)) {
if ((temp_x >= 50) && (temp_x <= 70)) {
dy = -dy;
}
if ((temp_y >= 45) && (temp_y <= 65)) {
dx = -dx;
}
}
}
// Walls for hole 6
void hole6_walls(void) {
char temp_x, temp_y, new_temp_x, new_temp_y;
int new_x, new_y;
double mult;
// Get current location and next location
temp_x = x >> 8;
temp_y = y >> 8;
mult = ((double)speed) / 250.0;
new_x += x + (int)(mult * (double)dx);
new_y += y + (int)(mult * (double)dy);
new_temp_x = new_x >> 8;
new_temp_y = new_y >> 8;
// Top wall
if (((new_temp_x >= 30) && (new_temp_x <= 90)) && (new_temp_y <= 25) && (dy < 0)) {
dy = -dy;
}
// Bottom wall
if (((new_temp_x >= 30) && (new_temp_x <= 90)) && (new_temp_y >= 85) && (dy > 1)) {
dy = -dy;
}
// Left wall
if ((new_temp_x <= 10) && ((temp_y >= 45) && (new_temp_y <= 65)) && (dx < 0)) {
dx = -dx;
}
// Right wall
if ((new_temp_x >= 110) && ((temp_y >= 45) && (new_temp_y <= 65)) && (dx > 0)) {
dx = -dx;
}
// Check the corners in the hole
if ((new_temp_x <= 30) && (new_temp_y <= 45)) {
if ((temp_x >= 10) && (temp_x <= 30)) {
dy = -dy;
}
if ((temp_y >= 25) && (temp_y <= 45)) {
dx = -dx;
}
}
if ((new_temp_x >= 90) && (new_temp_y <= 45)) {
if ((temp_x >= 90) && (temp_x <= 110)) {
dy = -dy;
}
if ((temp_y >= 25) && (temp_y <= 45)) {
dx = -dx;
}
}
if ((new_temp_x <= 30) && (new_temp_y >= 65)) {
if ((temp_x >= 10) && (temp_x <= 30)) {
dy = -dy;
}
if ((temp_y >= 65) && (temp_y <= 85)) {
dx = -dx;
}
}
if ((new_temp_x >= 90) && (new_temp_y >= 65)) {
if ((temp_x >= 90) && (temp_x <= 110)) {
dy = -dy;
}
if ((temp_y >= 65) && (temp_y <= 85)) {
dx = -dx;
}
}
// Check the blocks in the hole
if ((new_temp_x >= 35) && (new_temp_x <= 45) && (new_temp_y >= 30) && (new_temp_y <= 40)) {
if ((temp_x >= 35) && (temp_x <= 45)) {
dy = -dy;
}
if ((temp_y >= 30) && (temp_y <= 40)) {
dx = -dx;
}
}
if ((new_temp_x >= 55) && (new_temp_x <= 65) && (new_temp_y >= 30) && (new_temp_y <= 40)) {
if ((temp_x >= 55) && (temp_x <= 65)) {
dy = -dy;
}
if ((temp_y >= 30) && (temp_y <= 40)) {
dx = -dx;
}
}
if ((new_temp_x >= 75) && (new_temp_x <= 85) && (new_temp_y >= 30) && (new_temp_y <= 40)) {
if ((temp_x >= 75) && (temp_x <= 85)) {
dy = -dy;
}
if ((temp_y >= 30) && (temp_y <= 40)) {
dx = -dx;
}
}
if ((new_temp_x >= 35) && (new_temp_x <= 45) && (new_temp_y >= 50) && (new_temp_y <= 60)) {
if ((temp_x >= 35) && (temp_x <= 45)) {
dy = -dy;
}
if ((temp_y >= 50) && (temp_y <= 60)) {
dx = -dx;
}
}
if ((new_temp_x >= 75) && (new_temp_x <= 85) && (new_temp_y >= 50) && (new_temp_y <= 60)) {
if ((temp_x >= 75) && (temp_x <= 85)) {
dy = -dy;
}
if ((temp_y >= 50) && (temp_y <= 60)) {
dx = -dx;
}
}
if ((new_temp_x >= 35) && (new_temp_x <= 45) && (new_temp_y >= 70) && (new_temp_y <= 80)) {
if ((temp_x >= 35) && (temp_x <= 45)) {
dy = -dy;
}
if ((temp_y >= 70) && (temp_y <= 80)) {
dx = -dx;
}
}
if ((new_temp_x >= 55) && (new_temp_x <= 65) && (new_temp_y >= 70) && (new_temp_y <= 80)) {
if ((temp_x >= 55) && (temp_x <= 65)) {
dy = -dy;
}
if ((temp_y >= 70) && (temp_y <= 80)) {
dx = -dx;
}
}
if ((new_temp_x >= 75) && (new_temp_x <= 85) && (new_temp_y >= 70) && (new_temp_y <= 80)) {
if ((temp_x >= 75) && (temp_x <= 85)) {
dy = -dy;
}
if ((temp_y >= 70) && (temp_y <= 80)) {
dx = -dx;
}
}
}
// Walls for hole 7
void hole7_walls(void) {
char temp_x, temp_y, new_temp_x, new_temp_y;
int new_x, new_y;
double mult;
// Get current location and next location
temp_x = x >> 8;
temp_y = y >> 8;
mult = ((double)speed) / 250.0;
new_x += x + (int)(mult * (double)dx);
new_y += y + (int)(mult * (double)dy);
new_temp_x = new_x >> 8;
new_temp_y = new_y >> 8;
// Top wall
if (((new_temp_x >= 10) && (new_temp_x <= 90)) && (new_temp_y <= 25) && (dy < 0)) {
dy = -dy;
}
// Bottom wall
if (((new_temp_x >= 10) && (new_temp_x <= 90)) && (new_temp_y >= 85) && (dy > 1)) {
dy = -dy;
}
// Left wall
if ((new_temp_x <= 10) && ((new_temp_y >= 25) && (new_temp_y <= 45)) && (dx < 0)) {
dx = -dx;
}
// Left wall
if ((new_temp_x <= 10) && ((new_temp_y >= 50) && (new_temp_y <= 85)) && (dx < 0)) {
dx = -dx;
}
// Right wall
if ((new_temp_x >= 90) && ((new_temp_y >= 25) && (new_temp_y <= 85)) && (dx > 0)) {
dx = -dx;
}
// Center block
if ((new_temp_x >= 30) && (new_temp_x <= 70) && (new_temp_y >= 45) && (new_temp_y <= 65)) {
if ((temp_x >= 30) && (temp_x <= 70)) {
dy = -dy;
}
if ((temp_y >= 45) && (temp_y <= 65)) {
dx = -dx;
}
}
// Left block
if ((new_temp_x >= 10) && (new_temp_x <= 30) && (new_temp_y >= 45) && (new_temp_y <= 50)) {
if ((temp_x >= 10) && (temp_x <= 30)) {
dy = -dy;
}
if ((temp_y >= 45) && (temp_y <= 50)) {
dx = -dx;
}
}
}
// Walls for hole 8
void hole8_walls(void) {
char temp_x, temp_y, new_temp_x, new_temp_y;
int new_x, new_y;
double mult;
int hole_dx, hole_dy;
// Get current location and next location
temp_x = x >> 8;
temp_y = y >> 8;
mult = ((double)speed) / 250.0;
new_x += x + (int)(mult * (double)dx);
new_y += y + (int)(mult * (double)dy);
new_temp_x = new_x >> 8;
new_temp_y = new_y >> 8;
// Check if in a tube
hole_dx = (x>>8) - (int)60;
hole_dy = (y>>8) - (int)35;
if ((hole_dx*hole_dx + hole_dy*hole_dy) < 9) {// && (speed > 10)) {
x = 100 << 8;
y = 85 << 8;
dx = 0x00;
dy = 0xff;
return;
}
if ((hole_dx*hole_dx + hole_dy*hole_dy) < 9) {// && (speed > 10)) {
x = 90 << 8;
y = 45 << 8;
dx = 0x7f;
dy = 0x00;
return;
}
if ((hole_dx*hole_dx + hole_dy*hole_dy) < 9) {// && (speed > 10)) {
x = 90 << 8;
y = 65 << 8;
dx = 0x7f;
dy = 0x00;
return;
}
// Left tier
if (temp_x <= 80) {
// Top wall
if (((new_temp_x >= 50) && (new_temp_x <= 70)) && (new_temp_y <= 25) && (dy < 0)) {
dy = -dy;
}
// Bottom wall
if (((new_temp_x >= 50) && (new_temp_x <= 70)) && (new_temp_y >= 85) && (dy > 1)) {
dy = -dy;
}
// Left wall
if ((new_temp_x <= 10) && ((temp_y >= 45) && (new_temp_y <= 65)) && (dx < 0)) {
dx = -dx;
}
// Right wall
if ((new_temp_x >= 70) && ((temp_y >= 25) && (new_temp_y <= 85)) && (dx > 0)) {
dx = -dx;
}
// Top left corner
if ((new_temp_x <= 50) && (new_temp_y <= 45)) {
if ((temp_x >= 10) && (temp_x <= 50)) {
dy = -dy;
}
if ((temp_y >= 25) && (temp_y <= 45)) {
dx = -dx;
}
}
// Top right corner
if ((new_temp_x <= 50) && (new_temp_y >= 65)) {
if ((temp_x >= 10) && (temp_x <= 50)) {
dy = -dy;
}
if ((temp_y >= 65) && (temp_y <= 85)) {
dx = -dx;
}
}
}
// Right tier
else {
if (((new_temp_x >= 90) && (new_temp_x <= 110)) && (new_temp_y <= 25) && (dy < 0)) {
dy = -dy;
}
// Bottom wall
if (((new_temp_x >= 90) && (new_temp_x <= 110)) && (new_temp_y >= 85) && (dy > 1)) {
dy = -dy;
}
// Left wall
if ((new_temp_x <= 90) && ((new_temp_y >= 25) && (new_temp_y <= 85)) && (dx < 0)) {
dx = -dx;
}
// Right wall
if ((new_temp_x >= 110) && ((new_temp_y >= 25) && (new_temp_y <= 85)) && (dx > 0)) {
dx = -dx;
}
}
}
// Walls for hole 9
void hole9_walls(void) {
char temp_x, temp_y, new_temp_x, new_temp_y;
int new_x, new_y;
double mult;
// Get current location and next location
temp_x = x >> 8;
temp_y = y >> 8;
mult = ((double)speed) / 250.0;
new_x += x + (int)(mult * (double)dx);
new_y += y + (int)(mult * (double)dy);
new_temp_x = new_x >> 8;
new_temp_y = new_y >> 8;
// Top wall
if (((new_temp_x >= 10) && (new_temp_x <= 110)) && (new_temp_y <= 25) && (dy < 0)) {
dy = -dy;
}
// Bottom wall
if (((new_temp_x >= 90) && (new_temp_x <= 110)) && (new_temp_y >= 85) && (dy > 1)) {
dy = -dy;
}
// Left wall
if ((new_temp_x <= 10) && ((new_temp_y >= 25) && (new_temp_y <= 45)) && (dx < 0)) {
dx = -dx;
}
// Right wall
if ((new_temp_x >= 110) && ((new_temp_y >= 25) && (new_temp_y <= 85)) && (dx > 0)) { PORTC.4 = 0;
dx = -dx;
}
if ((new_temp_x <= 90) && (new_temp_y >= 45)) {
if ((temp_x >= 10) && (temp_x <= 90)) {
dy = -dy;
}
if ((temp_y >= 45) && (temp_y <= 85)) {
dx = -dx;
}
}
}
// Draw/erase hole 1
void video_hole1(int i) {
// Ball and hole locations
if (i) {
// Initial position
x = 20 << 8;
y = 50 << 8;
hole_x = 100;
hole_y = 50;
video_hole(hole_x-3,hole_y-3);
}
else {
blank_hole(hole_x-3,hole_y-3);
}
// Lines for walls
video_line(10,25,110,25,i);
video_line(10,75,110,75,i);
video_line(10,25,10,75,i);
video_line(110,25,110,75,i);
}
// Draw/erase hole 2
void video_hole2(int i) {
// Ball and hole locations
if (i) {
x = 20 << 8;
y = 40 << 8;
hole_x = 60;
hole_y = 75;
video_hole(hole_x-3,hole_y-3);
}
else {
blank_hole(hole_x-3,hole_y-3);
}
// Lines for walls
video_line(10,25,75,25,i);
video_line(75,25,75,85,i);
video_line(45,85,75,85,i);
video_line(45,55,45,85,i);
video_line(10,55,45,55,i);
video_line(10,25,10,55,i);
}
// Draw/erase hole 3
void video_hole3(int i) {
// Ball and hole locations
if (i) {
x = 20 << 8;
y = 50 << 8;
hole_x = 100;
hole_y = 50;
video_hole(hole_x-3,hole_y-3);
}
else {
blank_hole(hole_x-3,hole_y-3);
}
// Lines for walls
video_line(10,25,110,25,i);
video_line(40,25,40,50,i);
video_line(70,50,70,75,i);
video_line(10,75,110,75,i);
video_line(10,25,10,75,i);
video_line(110,25,110,75,i);
}
// Draw/erase hole 4
void video_hole4(int i) {
// Ball and hole locations
if (i) {
x = 20 << 8;
y = 40 << 8;
hole_x = 100;
hole_y = 35;
video_hole(hole_x-3,hole_y-3);
video_hole(60-3,40-3);
}
else {
blank_hole(hole_x-3,hole_y-3);
blank_hole(60-3,40-3);
}
// Lines for walls
video_line(10,25,70,25,i);
video_line(70,25,70,55,i);
video_line(10,55,70,55,i);
video_line(10,25,10,55,i);
video_line(10,65,80,65,i);
video_line(80,65,80,25,i);
video_line(80,25,120,25,i);
video_line(120,25,120,95,i);
video_line(10,95,10,65,i);
}
// Draw/erase rest of hole 4
void video_hole4_pt2(int i) {
// Rest of lines for walls
video_line(10,95,120,95,i);
}
// Draw/erase hole 5
void video_hole5(int i) {
// Ball and hole locations
if (i) {
x = 20 << 8;
y = 35 << 8;
hole_x = 100;
hole_y = 75;
video_hole(hole_x-3,hole_y-3);
}
else {
blank_hole(hole_x-3,hole_y-3);
}
// Lines for walls
video_line(10,25,90,25,i);
video_line(90,25,90,65,i);
video_line(90,65,110,65,i);
video_line(110,65,110,85,i);
video_line(30,85,110,85,i);
video_line(30,85,30,45,i);
video_line(30,45,10,45,i);
video_line(10,45,10,25,i);
video_line(50,45,70,45,i);
video_line(70,45,70,65,i);
video_line(50,65,70,65,i);
video_line(50,45,50,65,i);
}
// Draw/erase hole 6
void video_hole6(int i) {
int j;
// Ball and hole locations
if (i) {
x = 20 << 8;
y = 55 << 8;
hole_x = 100;
hole_y = 55;
video_hole(hole_x-3,hole_y-3);
}
else {
blank_hole(hole_x-3,hole_y-3);
}
// Lines for walls
video_line(10,45,30,45,i);
video_line(30,45,30,25,i);
video_line(30,25,90,25,i);
video_line(90,25,90,45,i);
video_line(90,45,110,45,i);
video_line(110,45,110,65,i);
video_line(90,65,110,65,i);
video_line(90,65,90,85,i);
video_line(30,85,90,85,i);
video_line(30,65,30,85,i);
video_line(10,65,30,65,i);
video_line(10,45,10,65,i);
for (j = 0; j <= 1; j++) {
video_line(55,30+j*40,65,30+j*40,i);
video_line(65,30+j*40,65,40+j*40,i);
video_line(55,40+j*40,65,40+j*40,i);
video_line(55,30+j*40,55,40+j*40,i);
}
}
// Draw/erase rest of hole 6
void video_hole6_pt2(int i) {
int j,k;
// Res of the lines for walls
for (j = 0; j <= 1; j++) {
for (k = 0; k <= 2; k++) {
video_line(35+j*40,30+k*20,45+j*40,30+k*20,i);
video_line(45+j*40,30+k*20,45+j*40,40+k*20,i);
video_line(35+j*40,40+k*20,45+j*40,40+k*20,i);
video_line(35+j*40,30+k*20,35+j*40,40+k*20,i);
}
}
}
// Draw/erase hole 7
void video_hole7(int i) {
// Ball and hole locations
if (i) {
x = 20 << 8;
y = 35 << 8;
hole_x = 20;
hole_y = 60;
video_hole(hole_x-3,hole_y-3);
}
else {
blank_hole(hole_x-3,hole_y-3);
}
// Lines for walls
video_line(10,25,90,25,i);
video_line(90,25,90,85,i);
video_line(10,85,90,85,i);
video_line(10,50,10,85,i);
video_line(10,50,30,50,i);
video_line(30,50,30,65,i);
video_line(30,65,70,65,i);
video_line(70,65,70,45,i);
video_line(10,45,70,45,i);
video_line(10,25,10,45,i);
}
// Draw/erase hole 8
void video_hole8(int i) {
// Ball and hole locations
if (i) {
x = 20 << 8;
y = 55 << 8;
hole_x = 100;
hole_y = 35;
video_hole(hole_x-3,hole_y-3);
video_hole(60-3,35-3);
video_hole(60-3,55-3);
video_hole(60-3,75-3);
}
else {
blank_hole(hole_x-3,hole_y-3);
blank_hole(60-3,35-3);
blank_hole(60-3,55-3);
blank_hole(60-3,75-3);
}
// Lines for walls
video_line(10,45,50,45,i);
video_line(50,45,50,25,i);
video_line(50,25,70,25,i);
video_line(70,25,70,85,i);
video_line(50,85,70,85,i);
video_line(50,65,50,85,i);
video_line(10,65,50,65,i);
video_line(10,45,10,65,i);
video_line(90,25,110,25,i);
video_line(110,25,110,85,i);
video_line(90,85,110,85,i);
video_line(90,25,90,85,i);
}
// Draw/erase hole 9
void video_hole9(int i) {
int j,k;
// Ball and hole locations
if (i) {
x = 20 << 8;
y = 35 << 8;
hole_x = 100;
hole_y = 75;
video_hole(hole_x-3,hole_y-3);
}
else {
blank_hole(hole_x-3,hole_y-3);
}
// Lines for walls
video_line(10,25,110,25,i);
video_line(110,25,110,85,i);
video_line(90,85,110,85,i);
video_line(90,45,90,85,i);
video_line(10,45,90,45,i);
video_line(10,25,10,45,i);
for (j = 0; j < 6; j++) {
for (k = 1; k < 5; k++) {
video_pt(70+j*4,25+k*4,i);
}
}
for (j = 1; j < 5; j++) {
for (k = 0; k < 6; k++) {
video_pt(90+j*4,45+k*4,i);
}
}
}
// Draw and set variables to start a hole
void new_hole(void) {
// No hits initially
hits = 0;
// Pick which hole to draw
switch (hole) {
case 1:
video_hole1(1);
break;
case 2:
video_hole2(1);
break;
case 3:
video_hole3(1);
break;
case 4:
video_hole4(1);
break;
case 5:
video_hole5(1);
break;
case 6:
video_hole6(1);
break;
case 7:
video_hole7(1);
break;
case 8:
video_hole8(1);
break;
case 9:
video_hole9(1);
}
// Draw ball at inital location
video_pt((char)(x>>8),(char)(y>>8),2);
}
// When we need a second cycle to draw the hole
// Only needed for hole 4 or 6
void new_hole_pt2(void) {
if (hole == 4) {
video_hole4_pt2(1);
}
if (hole == 6) {
video_hole6_pt2(1);
}
}
// Clear a hole from the screen
void clear_hole(void) {
// Pick which hole to clear
switch (hole) {
case 1:
video_hole1(0);
break;
case 2:
video_hole2(0);
break;
case 3:
video_hole3(0);
break;
case 4:
video_hole4(0);
break;
case 5:
video_hole5(0);
break;
case 6:
video_hole6(0);
break;
case 7:
video_hole7(0);
break;
case 8:
video_hole8(0);
break;
case 9:
video_hole9(0);
}
}
// When we need a second cycle to clear a hole
// Only needed for hole 4 or 6
void clear_hole_pt2(void) {
if (hole == 4) {
video_hole4_pt2(0);
}
if (hole == 6) {
video_hole6_pt2(0);
}
}
// Update the position and speed of the ball
void update_position_and_speed(void) {
char temp_x, temp_y;
double mult;
// If in sand, decrease speed by 10
temp_x = x >> 8;
temp_y = y >> 8;
if ((hole == 9)
&& (((temp_x >= 70) && (temp_x <= 90) && (temp_y >= 25) && (temp_y <= 45))
|| ((temp_x >= 90) && (temp_x <= 110) && (temp_y >= 45) && (temp_y <= 65)))) {
speed = speed - 10;
if (speed < 0)
speed = 0;
}
// Otherwise, decrease by 1
else {
// Decrease speed
speed--;
}
// Update location of ball using speed and direction
mult = ((double)speed) / 250.0;
x += (int)(mult * (double)dx);
y += (int)(mult * (double)dy);
}
//==================================
// set up the ports and timers
void main(void) {
char top_init[3];
int top[3];
int j, count;
int bias;
int Ain, Ain2, max;
first_aim = 1;
//init timer 1 to generate sync
OCR1A = lineTime; //One NTSC line
TCCR1B = 9; //full speed; clear-on-match
TCCR1A = 0x00; //turn off pwm and oc lines
TIMSK = 0x10; //enable interrupt T1 cmp
//init ports
DDRD = 0xff; //video out
//D.5 is sync:1000 ohm + diode to 75 ohm resistor
//D.6 is video:330 ohm + diode to 75 ohm resistor
DDRB = 0x00; //switches input
DDRA = 0x00; // Buttons on club
PORTA = 0xff;
//initialize synch constants
LineCount = 1;
syncON = 0b00000000;
syncOFF = 0b00100000;
//enable sleep mode
MCUCR = 0b10000000;
#asm ("sei");
// Once we finish course, exit loop
done = 0;
// Stat in title mode where we wait for button press to start
running = 0;
hitting = 0;
aiming = 0;
title = 1;
starting = 1;
// Hole 1, no hits yet
hole = 0;
total_hits = 0;
// Set up ADC
ADMUX = 0b11100000;
ADCSR = 0b11000111;
//The following loop executes once/video line during lines
//1-230, then does all of the frame-end processing
while (!done) {
//stall here until next line starts
//sleep enable; mode=idle
//use sleep to make entry into sync ISR uniform time
#asm ("sleep");
//The following code executes during the vertical blanking
//Code here can be as long as
//a total of 60 lines x 63.5 uSec/line x 8 cycles/uSec
if (LineCount==231) {
// When displaying title
if (title) {
// In first cycle, draw title
if (starting) {
video_puts(32,42,mini);
video_puts(48,50,golf);
starting = 0;
}
// Otherwise, wait for button press to go to intermission stage
if (PINA != 0xff) {
pause = 10;
title = 0;
}
}
// If running ball
else if (running) {
// If out of speed
if (speed <= 0) {
// Re-aim
running = 0;
aiming = 1;
first_aim = 1;
dx = (int)(256.0 * cos(R2A*(double)angle));
dy = (int)(256.0 * sin(R2A*(double)angle));
}
// Otherwise, ball is still going
else {
// Erase old ball
video_pt((char)(x>>8),(char)(y>>8),2);
// Check if it's in hole
in_hole();
// If it's in hole, don't do anything more
if (running == 1) {
// Check for wall bounce
switch (hole) {
case 1:
hole1_walls();
break;
case 2:
hole2_walls();
break;
case 3:
hole3_walls();
break;
case 4:
hole4_walls();
break;
case 5:
hole5_walls();
break;
case 6:
hole6_walls();
break;
case 7:
hole7_walls();
break;
case 8:
hole8_walls();
break;
case 9:
hole9_walls();
}
// Update position and speed
update_position_and_speed();
// Draw new ball
video_pt((char)(x>>8),(char)(y>>8),2);
}
}
}
// If aiming ball
else if (aiming) {
// Erase old putter
if (!first_aim) {
video_line((char)(x>>8),(char)(y>>8),(char)((x+8*dx)>>8),(char)((y+8*dy)>>8),2);
}
first_aim = 0;
// Update aim
check_buttons();
// Draw new putter
video_line((char)(x>>8),(char)(y>>8),(char)((x+8*dx)>>8),(char)((y+8*dy)>>8),2);
}
// If hitting ball
else if (hitting) {
switch (hit_state) {
// Wait for user to press "GO" button
case WAIT:
if (PINA.4 != 1) {
// Goto check state
hit_state = CHECK;
// And wait 250 screens
count = 250;
ADCSR.6 = 1;
max = 0;
}
break;
case CHECK:
// If we're still checking ball
if (count > 0) {
// Flash circle in corner to let user know to hit
if (count % 2 == 0) {
fill_hole(120,10);
}
else {
blank_hole(120,10);
}
// Get hit measurement
Ain2 = (int)ADCH-bias;
Ain = (Ain2>0)?Ain2:-Ain2;
// Set for new measurement
ADCSR.6 = 1;
// If this is hardest, record it
if (Ain > max) {
max = Ain;
}
// Count a hit of strength 1 as 0
if (max == 1)
max = 0;
count--;
}
// Otherwise, done measuring
else {
blank_hole(120,10);
// Start ball off
running = 1;
hitting = 0;
// Initial speed of hit
speed = 30*(int)(max);
// Cap it at 1000
if (speed > 1000)
speed = 1000;
// Increment number of hits we've taken
hits++;
// Display number of hits to screen
sprintf(ts,"%i",hits);
video_putsmalls(4+hole*8,12,ts);
sprintf(ts,"%i",total_hits+hits);
video_putsmalls(84,12,ts);
video_line(12,10,92,10,1);
}
}
}
// If in intermission stage
else {
switch (pause) {
case 10:
// If we're between holes, clear the previous
if (hole)
clear_hole();
// If not, draw scoreboard
else {
video_line(10,1,97,1,1);
video_line(10,10,97,10,1);
video_line(10,19,97,19,1);
video_line(9,1,9,19,1);
video_line(17,1,17,19,1);
video_line(25,1,25,19,1);
video_line(33,1,33,19,1);
}
break;
case 9:
// If we're between holes, clear the previous
if (hole) {
clear_hole_pt2();
}
// If not, draw scoreboard
if (!hole) {
// and find bias of accelerometer
bias = (int)ADCH;
video_line(41,1,41,19,1);
video_line(49,1,49,19,1);
video_line(57,1,57,19,1);
video_line(65,1,65,19,1);
video_line(73,1,73,19,1);
video_line(81,1,81,19,1);
video_line(97,1,97,19,1);
}
break;
case 8:
// Draw hole numbers on scoreboard
if (!hole) {
for (j = 0; j <= 9; j++) {
video_putsmalls(12+j*8,3,hole_num[j]);
}
}
break;
case 7:
// Erase title screen
if (!hole) {
for (j = 0; j < 11; j++) {
blank_hole(32+5*j,42);
}
for (j = 0; j < 6; j++) {
blank_hole(48+4*j,50);
}
}
break;
case 1:
// If we're not done with all holes, increment
// and draw next hole
hole++;
if (hole != 10) {
new_hole();
}
break;
case 0:
// If hole needs more lines, make them
if (hole != 10) {
new_hole_pt2();
aiming = 1;
first_aim = 1;
angle = 0;
dx = (int)(256.0 * cos(R2A*(double)angle));
dy = (int)(256.0 * sin(R2A*(double)angle));
}
// If doen with holes, end game
else {
running = 0;
done = 1;
}
}
pause--;
}
} //line 231
} //while
// Display "GAME OVER" screen
video_puts(25,50,game);
video_puts(50,50,over);
while (1) {}
} //main