//video gen and sound //D.5 is sync:1000 ohm + diode to 75 ohm resistor //D.6 is video:330 ohm + diode to 75 ohm resistor //C.0 is sound #pragma regalloc- //I allocate the registers myself #pragma optsize- //optimize for speed #include #include #include #include #include //cycles = 63.625 * 16 Note NTSC is 63.55 //but this line duration makes each frame exactly 1/60 sec //which is nice for keeping a realtime clock #define lineTime 1018 #define begin { #define end } #define ScreenTop 30 #define ScreenBot 230 #define T0reload 256-60 /* Genesis gamepad pins 5 4 3 2 1 9 8 7 6 Select low / Select High Connection on Port C 1 - Up / Up PC5 2 - Down / Down PC0 3 - Ground / Left PC4 4 - Ground / Right PC3 5 - +5V Vcc 6 - Button A / Button B PC2 7 - Mux select line PC7 8 - Ground Gnd 9 - Start / Button C PC1 Buttons variable bits - A/Start/Down/Left/Right/B/C/Down, low on press */ #define BUTTON_A 0x80 #define BUTTON_START 0x40 #define BUTTON_UP 0x20 #define BUTTON_LEFT 0x10 #define BUTTON_RIGHT 0x08 #define BUTTON_B 0x04 #define BUTTON_C 0x02 #define BUTTON_DOWN 0x01 //state machine #define ST_INVALID (-1) #define ST_WELCOME 0 #define ST_TMSEL 1 #define ST_PLSEL 2 #define ST_LENSEL 3 #define ST_PAUSE 4 #define ST_GOAL 5 #define ST_FACEOFF 6 #define ST_PLAY 7 #define ST_PEREND 8 #define ST_ENDGAME 9 //song slector #define SONG_INVALID (-1) #define SONG_7 0 #define SONG_HEYBABY 1 #define SONG_MILLER 2 #define SONG_MACHO 3 #define SONG_GARY 4 #define SONG_ALMA 5 #define SONG_DAVY 6 #define SONG_CHEERS 7 //screen size settings #define screenheight 98 #define screenwidth 122 #define screenleft 6 #define screentop 10 //NOTE that v1 to v8 and i must be in registers! register char v1 @4; register char v2 @5; register char v3 @6; register char v4 @7; register char v5 @8; register char v6 @9; register char v7 @10; register char v8 @11; register int i @12; #pragma regalloc+ char syncON, syncOFF; int LineCount; int time; char screen[1600], t, ts[10]; char Player1ax, Player1ay, Player2ax, Player2ay, Puckx, Pucky; char prevPlayer1ax, prevPlayer1ay, prevPlayer2ax, prevPlayer2ay, prevPuckx, prevPucky; int PuckVx, PuckVy; int Puckxdir, Puckydir; char Player1aspeed, Player2aspeed, Player1burst, Player2burst; char Player1fat, Player2fat; char Player1fatcount, Player2fatcount; char Player1askill, Player2askill; int Player1ShotInc, Player2ShotInc; int Player1ShotMax, Player2ShotMax; char Player1addspeed, Player2addspeed; char playerheight, playerwidth; char Player1aPuck, Player2aPuck; char Player1Score, Player2Score; int p1al, p1ar, p1au, p1ad, p2al, p2ar, p2au, p2ad; char PuckSlow; char P2aShoot, P1aShoot; char PuckFight; char Rand; char Goalie1, Goalie2; char GoalTop, GoalBottom, Goalieheight; char g1u, g1d, g2u, g2d, Goalie1speed, Goalie2speed, Goalie1Save, Goalie2Save; unsigned char buttons1, buttons2; // Gamepad state char Player1aCont, Player2aCont, Goalie1Cont, Goalie2Cont; char Player1Change, Player2Change; unsigned char sticks; //seconds tick counter unsigned char mins, secs, dmins, dsecs, MinCount; //counters for time char running; char gamestate, laststate; char faceoff, goalscore, pause, period, betper, endgamescreen; char frame = 0; char statecount = 0; char statecounterase = 0; char Team1 = 1; char Team2 = 1; char GameLength = 1; char but1push = 0; char but2push = 0; char Playerselect = 1; char Player = 1; char songstate = SONG_DAVY; char cheerstate = 0; char playsong = 0; char Teamselect; //strings //char *welcome = "W E L C O M E"; char *welcomeOff = " "; //char *welcome1 = "PRESS START TO PLAY"; char *welcome1Off = " "; char *goal = "GOAL!"; char *goalOff = " "; //char *periodEnd = "END OF PERIOD"; char *periodEndOff = " "; //char *TeamSelect = "SELECT A TEAM"; //char *Player1p = "PLAYER 1"; //char *Player2p = "PLAYER 2"; char *CU = "CU"; char *HU = "HU"; char *UN = "UN"; char *MN = "MN"; char *TE = " "; //tone related variables //set note to a number to play a tone char note, halfnote, notecount, inote, tnote; //define some musical notes //number of video lines per cycle of audio //starting at c3 to c5 //frequency error is less than 1% //The 3 at the end is a "rest" flash char notes[16]={120,107,95,90,80,71,64,60, 54,48,45,40,36,32,30,3}; //Davy flash unsigned char song0[2][73]={{3, 134, 119,106, 100, 89, 100, 106, 134, 119, 3, 119, 3, 119, 3, 119, 106, 3, 106, 134, 3, 134, 119, 106, 100, 119, 106, 100, 89, 3, 89, 3, 89, 119, 106, 100, 89, 3 ,134, 119, 106, 100, 89, 100, 106, 134, 119, 3, 119, 3, 119, 3, 119, 106, 3, 106, 134, 80, 95, 119, 75, 80, 89, 95, 89, 84, 80, 100, 3, 100, 89, 100,3 }, {24, 12,24, 12, 24, 24, 48, 36, 12, 11, 1, 11, 1, 11, 1, 12, 23, 1, 24, 95, 1, 12, 24, 12, 24, 24, 24, 24, 35, 1, 11, 1, 24, 24, 24, 24, 60, 36,12,24, 12, 24, 24, 48, 36, 12, 11,1, 11,1, 11,1, 12, 23,1, 24, 96, 12, 24, 12, 24, 24, 24, 24, 24, 24, 36, 11, 1, 24, 24, 60, 120}}; //Alma flash unsigned char song1[2][62] = {{3,150, 134, 119, 134, 150, 179, 3, 179, 201, 134, 150, 159, 150, 134, 150, 134, 119, 134, 150, 179, 3, 179, 201, 134, 119, 113, 159, 150, 119, 3, 119, 134, 3, 134, 150, 3, 150, 159, 3, 159, 179, 3, 179, 201, 150, 134, 150, 134, 119, 134, 150, 179, 3, 179, 201, 134, 119, 113, 159, 150, 3}, {60, 36, 12, 36, 12, 24, 23, 1, 24, 24, 36, 12, 24, 24, 96, 36, 12, 36, 12, 24, 23, 1, 24, 24, 36, 12, 24, 24, 96, 35, 1, 12, 23, 1, 24, 35, 1, 12, 23, 1, 24, 35, 1, 12, 24, 24, 96, 36, 12, 36, 12, 24, 23, 1, 24, 24, 36, 12, 24, 24, 138, 120}}; //#7 flash unsigned char song2[2][35] = {{3, 119, 3, 119, 3, 119, 3, 119, 113, 3, 113, 3, 113, 3, 113, 100, 113, 119, 3, 119, 3, 119, 3, 119, 113, 3, 113, 3, 113, 3, 113, 100, 113, 119, 3}, {120, 23, 1, 23, 1, 23, 1, 12, 11, 1, 23, 1, 23, 1, 24, 12, 12, 23, 1, 23, 1, 23, 1, 12, 11, 1, 23, 1, 23, 1, 24, 12, 12, 24, 180}}; //Hey Baby flash unsigned char song3[2][28] = {{3, 89, 80, 106, 89, 80, 3, 106, 89, 106, 89, 106, 119, 134, 3, 134, 3, 134, 106, 3, 106, 134, 89, 80, 3, 80, 89, 3}, {120, 144, 24, 12, 24, 12, 120, 12, 12, 12, 36, 12, 12, 60, 24, 11, 1, 12, 11, 1, 24, 36, 24, 11, 1, 24, 12, 180}}; //Miller Time flash unsigned char song4[2][41] = {{3, 106, 3, 106, 119, 106, 100, 106, 119, 106, 134, 3, 134, 119, 134, 142, 159, 179, 3, 179, 106, 13, 106, 119, 106, 134, 106, 3, 106, 3, 106, 3, 106, 119, 134, 106, 119, 134, 3, 134, 3}, {120, 11, 1, 12, 12, 6, 18, 12, 12, 12, 24, 12, 6, 18, 12, 12, 6, 30, 12, 12, 11, 1, 12, 6, 12, 54, 11, 1, 36, 12, 11, 1, 6, 12, 30, 6, 6, 5, 1, 42, 180}}; //Macho Man flash unsigned char song5[2][44] = {{3, 134, 3, 134, 3, 134, 3, 134, 3, 134, 3, 106, 119, 134, 179, 159, 106, 3, 106, 3, 106, 3, 106, 3, 134, 119, 142, 3, 179, 106, 119, 134, 179, 159, 106, 3, 106, 3, 106, 100, 106, 119, 134, 3}, {120, 24, 24, 24, 24, 23, 1, 23, 1, 24, 24, 24, 24, 24, 12, 108, 23, 1, 11, 1, 11, 1, 24, 12, 12, 12, 12, 12, 60, 24, 24, 24, 12, 108, 23, 1, 11, 1, 12, 12, 12, 12, 12, 180}}; //Gary Glitter //flash unsigned char song6[2][39] = {{3,119, 3, 119, 106, 100,3, 100, 106,3, 106, 89,3, 89, 95, 3, 119, 3, 119,3, 119,3, 119,3, 119,3, 119, 3, 119, 89,3, 89, 100, 3, 134, 3, 134, 119, 3, 119,3, 119,3, 119,3, 119,3, 89,3, 89, 100, 3, 134, 3, 134, 119, 3, 119, 3, 119, 3, 119,3, 119, 89, 3, 89, 100, 3, 134, 3, 134, 119,3, 119, 3, 119,3, 119,3, 119, 89, 3}, // {24, 5, 1, 18, 18, 65, 1, 6, 65, 1, 6, 65, 1, 6, 172, 12, 5, 1, 11, 1, 5, 1, 11, 5, 1, 11, 1, 6, 17, 1, 18, 18, 30, 5, 1, 12, 5, 1, 12, 5, 1, 11, 1, 17, 1, 18, 30, 5, 1, 11, 1, 5, 1, 11, 1, 5, 1, 11, 1, 6, 18}}; flash unsigned char song6[2][82] = {{3,119, 3, 119, 106, 100,3, 100, 106,3, 106, 89, 3, 89, 95, 3, 119, 3, 119, 3, 119, 3, 119, 3, 119, 3, 119, 3, 119, 89, 3, 89, 100, 3, 134, 3, 134, 119, 3, 119, 3, 119, 3, 119, 3, 119, 89, 3, 89, 100, 3, 134, 3, 134, 119, 3, 119, 3, 119, 3, 119, 3, 119, 89, 3, 89, 100, 3, 134, 3, 134, 119, 3, 119, 3, 119, 3, 119, 3, 119, 89, 3}, {24, 7, 1, 24, 24, 87, 1, 8, 87, 1, 8, 87, 1, 8, 96, 16, 7, 1, 15, 1, 7, 1, 15, 1, 7, 1, 15, 1, 8, 23, 1, 24, 24, 40, 7, 1, 12, 7, 1, 11, 1, 7, 1, 11, 1, 8, 23, 1, 24, 24, 40, 7, 1, 12, 7, 1, 11, 1, 7, 1, 11, 1, 8, 23, 1, 24, 24, 40, 7, 1, 12, 7, 1, 11, 1, 7, 1, 11, 1, 8, 23, 180}}; //Point plot lookup table flash char pos[8]={0x80,0x40,0x20,0x10,0x08,0x04,0x02,0x01}; //================================ //3x5 font numbers, then letters //packed two per definition for fast //copy to the screen at x-position divisible by 4 flash char smallbitmap[39][5]={ //0 0b11101110, 0b10101010, 0b10101010, 0b10101010, 0b11101110, //1 0b01000100, 0b11001100, 0b01000100, 0b01000100, 0b11101110, //2 0b11101110, 0b00100010, 0b11101110, 0b10001000, 0b11101110, //3 0b11101110, 0b00100010, 0b11101110, 0b00100010, 0b11101110, //4 0b10101010, 0b10101010, 0b11101110, 0b00100010, 0b00100010, //5 0b11101110, 0b10001000, 0b11101110, 0b00100010, 0b11101110, //6 0b11001100, 0b10001000, 0b11101110, 0b10101010, 0b11101110, //7 0b11101110, 0b00100010, 0b01000100, 0b10001000, 0b10001000, //8 0b11101110, 0b10101010, 0b11101110, 0b10101010, 0b11101110, //9 0b11101110, 0b10101010, 0b11101110, 0b00100010, 0b01100110, //: 0b00000000, 0b01000100, 0b00000000, 0b01000100, 0b00000000, //! 0b00100010, 0b00100010, 0b00100010, 0b00000000, 0b00100010, //blank 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, //A 0b11101110, 0b10101010, 0b11101110, 0b10101010, 0b10101010, //B 0b11001100, 0b10101010, 0b11101110, 0b10101010, 0b11001100, //C 0b11101110, 0b10001000, 0b10001000, 0b10001000, 0b11101110, //D 0b11001100, 0b10101010, 0b10101010, 0b10101010, 0b11001100, //E 0b11101110, 0b10001000, 0b11101110, 0b10001000, 0b11101110, //F 0b11101110, 0b10001000, 0b11101110, 0b10001000, 0b10001000, //G 0b11101110, 0b10001000, 0b10001000, 0b10101010, 0b11101110, //H 0b10101010, 0b10101010, 0b11101110, 0b10101010, 0b10101010, //I 0b11101110, 0b01000100, 0b01000100, 0b01000100, 0b11101110, //J 0b00100010, 0b00100010, 0b00100010, 0b10101010, 0b11101110, //K 0b10001000, 0b10101010, 0b11001100, 0b11001100, 0b10101010, //L 0b10001000, 0b10001000, 0b10001000, 0b10001000, 0b11101110, //M 0b10101010, 0b11101110, 0b11101110, 0b10101010, 0b10101010, //N 0b00000000, 0b11001100, 0b10101010, 0b10101010, 0b10101010, //O 0b01000100, 0b10101010, 0b10101010, 0b10101010, 0b01000100, //P 0b11101110, 0b10101010, 0b11101110, 0b10001000, 0b10001000, //Q 0b01000100, 0b10101010, 0b10101010, 0b11101110, 0b01100110, //R 0b11101110, 0b10101010, 0b11001100, 0b11101110, 0b10101010, //S 0b11101110, 0b10001000, 0b11101110, 0b00100010, 0b11101110, //T 0b11101110, 0b01000100, 0b01000100, 0b01000100, 0b01000100, //U 0b10101010, 0b10101010, 0b10101010, 0b10101010, 0b11101110, //V 0b10101010, 0b10101010, 0b10101010, 0b10101010, 0b01000100, //W 0b10101010, 0b10101010, 0b11101110, 0b11101110, 0b10101010, //X 0b00000000, 0b10101010, 0b01000100, 0b01000100, 0b10101010, //Y 0b10101010, 0b10101010, 0b01000100, 0b01000100, 0b01000100, //Z 0b11101110, 0b00100010, 0b01000100, 0b10001000, 0b11101110 }; //================================== //This is the sync generator and raster generator. It MUST be entered from //sleep mode to get accurate timing of the sync pulses #pragma warn- interrupt [TIM1_COMPA] void t1_cmpA(void) begin //start the Horizontal sync pulse PORTD = syncON | (PORTD & 0x1); //count timer 0 at 1/usec TCNT0=0; //update the curent scanline number LineCount ++ ; //begin inverted (Vertical) synch after line 247 if (LineCount==248) begin syncON = 0b00100000; syncOFF = 0; end //back to regular sync after line 250 if (LineCount==251) begin syncON = 0; syncOFF = 0b00100000; end //start new frame after line 262 if (LineCount==263) begin LineCount = 1; end delay_us(2); //adjust to make 5 us pulses //end sync pulse PORTD = syncOFF | (PORTD & 0x1); if (LineCount=ScreenTop) begin //compute byte index for beginning of the next line //left-shift 4 would be individual lines // <<3 means line-double the pixels //The 0xfff8 truncates the odd line bit //i=(LineCount-ScreenTop)<<3 & 0xfff8; // #asm push r16 lds r12, _LineCount lds r13, _Linecount+1 ldi r16, 30 sub r12, r16 ldi r16,0 sbc r13, r16 lsl r12 rol r13 lsl r12 rol r13 lsl r12 rol r13 mov r16,r12 andi r16,0xf0 mov r12,r16 pop r16 #endasm //load 16 registers with screen info #asm push r14 push r15 push r16 push r17 push r18 push r19 push r26 push r27 ldi r26,low(_screen) ;base address of screen ldi r27,high(_screen) add r26,r12 ;offset into screen (add i) adc r27,r13 ld r4,x+ ;load 16 registers and inc pointer ld r5,x+ ld r6,x+ ld r7,x+ ld r8,x+ ld r9,x+ ld r10,x+ ld r11,x+ ld r12,x+ ld r13,x+ ld r14,x+ ld r15,x+ ld r16,x+ ld r17,x+ ld r18,x+ ld r19,x pop r27 pop r26 #endasm delay_us(19); //adjust to center image on screen //blast 16 bytes to the screen #asm ;but first a macro to make the code shorter ;the macro takes a register number as a parameter ;and dumps its bits serially to portD.6 ;the nop can be eliminated to make the display narrower .macro videobits ;regnum BST @0,7 IN R30,0x12 BLD R30,6 nop OUT 0x12,R30 BST @0,6 IN R30,0x12 BLD R30,6 nop OUT 0x12,R30 BST @0,5 IN R30,0x12 BLD R30,6 nop OUT 0x12,R30 BST @0,4 IN R30,0x12 BLD R30,6 nop OUT 0x12,R30 BST @0,3 IN R30,0x12 BLD R30,6 nop OUT 0x12,R30 BST @0,2 IN R30,0x12 BLD R30,6 nop OUT 0x12,R30 BST @0,1 IN R30,0x12 BLD R30,6 nop OUT 0x12,R30 BST @0,0 IN R30,0x12 BLD R30,6 nop OUT 0x12,R30 .endm videobits r4 ;video line -- byte 1 videobits r5 ;byte 2 videobits r6 ;byte 3 videobits r7 ;byte 4 videobits r8 ;byte 5 videobits r9 ;byte 6 videobits r10 ;byte 7 videobits r11 ;byte 8 videobits r12 ;byte 9 videobits r13 ;byte 10 videobits r14 ;byte 11 videobits r15 ;byte 12 videobits r16 ;byte 13 videobits r17 ;byte 14 videobits r18 ;byte 15 videobits r19 ;byte 16 clt ;clear video after the last pixel on the line IN R30,0x12 BLD R30,6 OUT 0x12,R30 pop r19 pop r18 pop r17 pop r16 pop r15 pop r14 #endasm end //toggle the audio bits // the two branches of the if statment // must take the same number of cycles to aviod jitter on TV if ((notecount>3) + ((int)y<<4) ; the byte with the pixel in it push r16 ldd r30,y+2 ;get x lsr r30 lsr r30 lsr r30 ;divide x by 8 ldd r12,y+1 ;get y lsl r12 ;mult y by 16 clr r13 lsl r12 rol r13 lsl r12 rol r13 lsl r12 rol r13 add r12, r30 ;add in x/8 ;v2 = screen[i]; r5 ;v3 = pos[x & 7]; r6 ;v4 = c r7 ldi r30,low(_screen) ldi r31,high(_screen) add r30, r12 adc r31, r13 ld r5,Z ;get screen byte ldd r26,y+2 ;get x ldi r27,0 andi r26,0x07 ;form x & 7 ldi r30,low(_pos*2) ldi r31,high(_pos*2) add r30,r26 adc r31,r27 lpm r6,Z ld r16,y ;get c ;if (v4==1) screen[i] = v2 | v3 ; ;if (v4==0) screen[i] = v2 & ~v3; ;if (v4==2) screen[i] = v2 ^ v3 ; cpi r16,1 brne tst0 or r5,r6 tst0: cpi r16,0 brne tst2 com r6 and r5,r6 tst2: cpi r16,2 brne writescrn eor r5,r6 writescrn: ldi r30,low(_screen) ldi r31,high(_screen) add r30, r12 adc r31, r13 st Z, r5 ;write the byte back to the screen pop r16 #endasm end #pragma warn+ /* //================================== // put a small character on the screen // c is index into bitmap void video_smallchar(char x, char y, char c) begin v7 = x; for (v6=0;v6<5;v6++) begin v1 = smallbitmap[c][v6]; v8 = y+v6; video_pt(v7, v8, (v1 & 0x80)==0x80); video_pt(v7+1, v8, (v1 & 0x40)==0x40); video_pt(v7+2, v8, (v1 & 0x20)==0x20); video_pt(v7+3, v8, (v1 & 0x10)==0x10); end end */ //================================== // put a small character on the screen // x-cood must be on divisible by 4 // c is index into bitmap void video_smallchar(char x, char y, char c) begin char mask; i=((int)x>>3) + ((int)y<<4) ; if (x == (x & 0xf8)) mask = 0x0f; //f8 else mask = 0xf0; screen[i] = (screen[i] & mask) | (smallbitmap[c][0] & ~mask); screen[i+16] = (screen[i+16] & mask) | (smallbitmap[c][1] & ~mask); screen[i+32] = (screen[i+32] & mask) | (smallbitmap[c][2] & ~mask); screen[i+48] = (screen[i+48] & mask) | (smallbitmap[c][3] & ~mask); screen[i+64] = (screen[i+64] & mask) | (smallbitmap[c][4] & ~mask); end //================================== // put a string of small characters on the screen // x-cood must be on divisible by 4 void video_putsmalls(char x, char y, char *str) begin char i ; for (i=0; str[i]!=0; i++) begin if (str[i]>=0x30 && str[i]<=0x3a) video_smallchar(x,y,str[i]-0x30); else if(str[i]==0x20) //space video_smallchar(x,y,12); else if(str[i]==0x21) //exclamation pt video_smallchar(x,y,11); else video_smallchar(x,y,str[i]-0x40+12); x = x+4; end end //================================== //plot a line //at x1,y1 to x2,y2 with color 1=white 0=black 2=invert //NOTE: this function requires signed chars //Code is from David Rodgers, //"Procedural Elements of Computer Graphics",1985 void video_line(char x1, char y1, char x2, char y2, char c) begin int e; signed char dx,dy,j, temp; signed char s1,s2, xchange; signed char x,y; x = x1; y = y1; dx = cabs(x2-x1); dy = cabs(y2-y1); s1 = csign(x2-x1); s2 = csign(y2-y1); xchange = 0; if (dy>dx) begin temp = dx; dx = dy; dy = temp; xchange = 1; end e = ((int)dy<<1) - dx; for (j=0; j<=dx; j++) begin video_pt(x,y,c) ; if (e>=0) begin if (xchange==1) x = x + s1; else y = y + s2; e = e - ((int)dx<<1); end if (xchange==1) y = y + s2; else x = x + s1; e = e + ((int)dy<<1); end end //================================== //return the value of one point //at x,y with color 1=white 0=black 2=invert char video_set(char x, char y) begin //The following construction //detects exactly one bit at the x,y location i=((int)x>>3) + ((int)y<<4) ; return ( screen[i] & 1<<(7-(x & 0x7))); end //================================= void DrawPlayer1(char x, char y, char j, char puck) begin //video_line(x,y,x+10,y,j); //video_line(x+10 ,y ,x+10 ,y+10,j); //video_line(x+10, y+10 ,x ,y+10,j); //video_line(x ,y+10,x ,y ,j); video_pt(x+6,y,j); video_pt(x+7,y,j); video_pt(x+8,y,j); video_pt(x+6,y+1,j); video_pt(x+7,y+1,j); video_pt(x+8,y+1,j); video_pt(x+4,y+2,j); video_pt(x+5,y+2,j); video_pt(x+6,y+2,j); video_pt(x+7,y+2,j); video_pt(x+3,y+3,j); video_pt(x+4,y+3,j); video_pt(x+5,y+3,j); video_pt(x+6,y+3,j); video_pt(x+3,y+4,j); video_pt(x+4,y+4,j); video_pt(x+5,y+4,j); video_pt(x+6,y+4,j); video_pt(x+2,y+5,j); video_pt(x+3,y+5,j); video_pt(x+4,y+5,j); video_pt(x+5,y+5,j); video_pt(x+6,y+5,j); video_pt(x+7,y+5,j); video_pt(x+2,y+6,j); video_pt(x+3,y+6,j); video_pt(x+4,y+6,j); video_pt(x+5,y+6,j); video_pt(x+8,y+6,j); video_pt(x+9,y+6,j); video_pt(x+2,y+7,j); video_pt(x+3,y+7,j); video_pt(x+6,y+7,j); video_pt(x+7,y+7,j); video_pt(x+9,y+7,j); video_pt(x+10,y+7,j); video_pt(x,y+8,j); video_pt(x+1,y+8,j); video_pt(x+7,y+8,j); video_pt(x+8,y+8,j); video_pt(x+11,y+8,j); video_pt(x+12,y+8,j); video_pt(x,y+9,j); video_pt(x+1,y+9,j); video_pt(x+2,y+9,j); video_pt(x+7,y+9,j); video_pt(x+8,y+9,j); video_pt(x+9,y+9,j); video_pt(x+12,y+9,j); video_pt(x+13,y+9,j); video_pt(x+14,y+9,j); video_pt(x+15,y+9,j); /* if (control && j) begin video_smallchar(x, y + 11, tens); video_smallchar(x + 8, y + 11, ones); end if (control && !j) begin video_smallchar(x, y + 11, 12); video_smallchar(x + 8, y + 11, 12 ); end */ if (puck) begin video_pt(x+3,y+11,j); video_pt(x+4,y+11,j); video_pt(x+5,y+11,j); video_pt(x+6,y+11,j); video_pt(x+7,y+11,j); video_pt(x+8,y+11,j); video_pt(x+9,y+11,j); video_pt(x+10,y+11,j); end if (!puck) begin video_pt(x+3,y+11,0); video_pt(x+4,y+11,0); video_pt(x+5,y+11,0); video_pt(x+6,y+11,0); video_pt(x+7,y+11,0); video_pt(x+8,y+11,0); video_pt(x+9,y+11,0); video_pt(x+10,y+11,0); end end void DrawPlayer2(char x, char y, char j, char puck) begin /* video_line(x,y,x+10,y,j); video_line(x+10 ,y ,x+10 ,y+10,j); video_line(x+10, y+10 ,x ,y+10,j); video_line(x ,y+10,x ,y ,j); */ video_pt(x+9,y,j); video_pt(x+8,y,j); video_pt(x+7,y,j); video_pt(x+9,y+1,j); video_pt(x+8,y+1,j); video_pt(x+7,y+1,j); video_pt(x+11,y+2,j); video_pt(x+10,y+2,j); video_pt(x+9,y+2,j); video_pt(x+8,y+2,j); video_pt(x+12,y+3,j); video_pt(x+11,y+3,j); video_pt(x+10,y+3,j); video_pt(x+9,y+3,j); video_pt(x+12,y+4,j); video_pt(x+11,y+4,j); video_pt(x+10,y+4,j); video_pt(x+9,y+4,j); video_pt(x+13,y+5,j); video_pt(x+12,y+5,j); video_pt(x+11,y+5,j); video_pt(x+10,y+5,j); video_pt(x+9,y+5,j); video_pt(x+8,y+5,j); video_pt(x+13,y+6,j); video_pt(x+12,y+6,j); video_pt(x+11,y+6,j); video_pt(x+10,y+6,j); video_pt(x+7,y+6,j); video_pt(x+6,y+6,j); video_pt(x+13,y+7,j); video_pt(x+12,y+7,j); video_pt(x+9,y+7,j); video_pt(x+8,y+7,j); video_pt(x+6,y+7,j); video_pt(x+5,y+7,j); video_pt(x+15,y+8,j); video_pt(x+14,y+8,j); video_pt(x+8,y+8,j); video_pt(x+7,y+8,j); video_pt(x+4,y+8,j); video_pt(x+3,y+8,j); video_pt(x+15,y+9,j); video_pt(x+14,y+9,j); video_pt(x+13,y+9,j); video_pt(x+8,y+9,j); video_pt(x+7,y+9,j); video_pt(x+6,y+9,j); video_pt(x+3,y+9,j); video_pt(x+2,y+9,j); video_pt(x+1,y+9,j); video_pt(x,y+9,j); if (puck) begin video_pt(x+6,y+11,j); video_pt(x+7,y+11,j); video_pt(x+8,y+11,j); video_pt(x+9,y+11,j); video_pt(x+10,y+11,j); video_pt(x+11,y+11,j); video_pt(x+12,y+11,j); video_pt(x+13,y+11,j); end if (!puck) begin video_pt(x+6,y+11,0); video_pt(x+7,y+11,0); video_pt(x+8,y+11,0); video_pt(x+9,y+11,0); video_pt(x+10,y+11,0); video_pt(x+11,y+11,0); video_pt(x+12,y+11,0); video_pt(x+13,y+11,0); end end //draw goalies //x and y coordinate are the middle of goalie, the black spot between stick and glove void DrawGoalie1(char x, char y, char j) //face right begin video_pt(x-1,y-5,j); video_pt(x,y-5,j); video_pt(x+1,y-5,j); video_pt(x+2,y-5,j); video_pt(x+3,y-5,j); video_pt(x-1,y-4,j); video_pt(x,y-4,j); video_pt(x+1,y-4,j); video_pt(x+2,y-4,j); video_pt(x+3,y-4,j); video_pt(x-4,y-3,j); video_pt(x-3,y-3,j); video_pt(x-2,y-3,j); video_pt(x-1,y-3,j); video_pt(x,y-3,j); video_pt(x+1,y-3,j); video_pt(x+2,y-3,j); video_pt(x+3,y-3,j); video_pt(x-5,y-2,j); video_pt(x-4,y-2,j); video_pt(x-3,y-2,j); video_pt(x-2,y-2,j); video_pt(x-1,y-2,j); video_pt(x,y-2,j); video_pt(x-5,y-1,j); video_pt(x-4,y-1,j); video_pt(x-3,y-1,j); video_pt(x-2,y-1,j); video_pt(x-1,y-1,j); video_pt(x,y-1,j); video_pt(x+1,y-1,j); video_pt(x+2,y-1,j); video_pt(x+3,y-1,j); video_pt(x+4,y-1,j); video_pt(x-6,y,j); video_pt(x-5,y,j); video_pt(x-4,y,j); video_pt(x-3,y,j); video_pt(x-2,y,j); video_pt(x-1,y,j); video_pt(x+1,y,j); video_pt(x+2,y,j); video_pt(x+3,y,j); video_pt(x+4,y,j); video_pt(x-7,y+1,j); video_pt(x-6,y+1,j); video_pt(x-5,y+1,j); video_pt(x-4,y+1,j); video_pt(x-2,y+1,j); video_pt(x-1,y+1,j); video_pt(x,y+1,j); video_pt(x+1,y+1,j); video_pt(x-7,y+2,j); video_pt(x-6,y+2,j); video_pt(x-5,y+2,j); video_pt(x-4,y+2,j); video_pt(x-2,y+2,j); video_pt(x-1,y+2,j); video_pt(x,y+2,j); video_pt(x+1,y+2,j); video_pt(x+2,y+2,j); video_pt(x+3,y+2,j); video_pt(x-7,y+3,j); video_pt(x-6,y+3,j); video_pt(x-5,y+3,j); video_pt(x-4,y+3,j); video_pt(x-2,y+3,j); video_pt(x-1,y+3,j); video_pt(x,y+3,j); video_pt(x+1,y+3,j); video_pt(x+3,y+3,j); video_pt(x+4,y+3,j); video_pt(x+5,y+3,j); video_pt(x+6,y+3,j); video_pt(x+7,y+3,j); video_pt(x-7,y+4,j); video_pt(x-6,y+4,j); video_pt(x-5,y+4,j); video_pt(x-4,y+4,j); video_pt(x-2,y+4,j); video_pt(x-1,y+4,j); video_pt(x,y+4,j); video_pt(x+1,y+4,j); video_pt(x+4,y+4,j); video_pt(x+5,y+4,j); video_pt(x+6,y+4,j); video_pt(x+7,y+4,j); end void DrawGoalie2(char x, char y, char j) //face left begin video_pt(x+1,y-5,j); video_pt(x,y-5,j); video_pt(x-1,y-5,j); video_pt(x-2,y-5,j); video_pt(x-3,y-5,j); video_pt(x+1,y-4,j); video_pt(x,y-4,j); video_pt(x-1,y-4,j); video_pt(x-2,y-4,j); video_pt(x-3,y-4,j); video_pt(x+4,y-3,j); video_pt(x+3,y-3,j); video_pt(x+2,y-3,j); video_pt(x+1,y-3,j); video_pt(x,y-3,j); video_pt(x-1,y-3,j); video_pt(x-2,y-3,j); video_pt(x-3,y-3,j); video_pt(x+5,y-2,j); video_pt(x+4,y-2,j); video_pt(x+3,y-2,j); video_pt(x+2,y-2,j); video_pt(x+1,y-2,j); video_pt(x,y-2,j); video_pt(x+5,y-1,j); video_pt(x+4,y-1,j); video_pt(x+3,y-1,j); video_pt(x+2,y-1,j); video_pt(x+1,y-1,j); video_pt(x,y-1,j); video_pt(x-1,y-1,j); video_pt(x-2,y-1,j); video_pt(x-3,y-1,j); video_pt(x-4,y-1,j); video_pt(x+6,y,j); video_pt(x+5,y,j); video_pt(x+4,y,j); video_pt(x+3,y,j); video_pt(x+2,y,j); video_pt(x+1,y,j); video_pt(x-1,y,j); video_pt(x-2,y,j); video_pt(x-3,y,j); video_pt(x-4,y,j); video_pt(x+7,y+1,j); video_pt(x+6,y+1,j); video_pt(x+5,y+1,j); video_pt(x+4,y+1,j); video_pt(x+2,y+1,j); video_pt(x+1,y+1,j); video_pt(x,y+1,j); video_pt(x-1,y+1,j); video_pt(x+7,y+2,j); video_pt(x+6,y+2,j); video_pt(x+5,y+2,j); video_pt(x+4,y+2,j); video_pt(x+2,y+2,j); video_pt(x+1,y+2,j); video_pt(x,y+2,j); video_pt(x-1,y+2,j); video_pt(x-2,y+2,j); video_pt(x-3,y+2,j); video_pt(x+7,y+3,j); video_pt(x+6,y+3,j); video_pt(x+5,y+3,j); video_pt(x+4,y+3,j); video_pt(x+2,y+3,j); video_pt(x+1,y+3,j); video_pt(x,y+3,j); video_pt(x-1,y+3,j); video_pt(x-3,y+3,j); video_pt(x-4,y+3,j); video_pt(x-5,y+3,j); video_pt(x-6,y+3,j); video_pt(x-7,y+3,j); video_pt(x+7,y+4,j); video_pt(x+6,y+4,j); video_pt(x+5,y+4,j); video_pt(x+4,y+4,j); video_pt(x+2,y+4,j); video_pt(x+1,y+4,j); video_pt(x,y+4,j); video_pt(x-1,y+4,j); video_pt(x-4,y+4,j); video_pt(x-5,y+4,j); video_pt(x-6,y+4,j); video_pt(x-7,y+4,j); end char checkGoal1(){ if(Pucky > GoalTop & Pucky < GoalBottom && (Pucky > Goalie1 + (Goalieheight+1) || Pucky < Goalie1 -(Goalieheight+1))){ return 1; } else if (Pucky > GoalTop & Pucky < GoalBottom){ if(Rand > Goalie1Save - 10 && PuckVx <= -2000) return 1; } } char checkGoal2(){ if(Pucky > GoalTop & Pucky < GoalBottom && (Pucky > Goalie2 + (Goalieheight+1) || Pucky < Goalie2 -(Goalieheight+1))){ return 1; } else if (Pucky > GoalTop & Pucky < GoalBottom){ if(Rand > Goalie2Save - 10 && PuckVx >= 2000) return 1; } } char CheckGoalie1(){ if((Pucky == Goalie1 + 4 & Puckx > 8 & Puckx < 16) || (Pucky == Goalie1 + 3 & Puckx > 8 & Puckx < 16) || (Pucky == Goalie1 & Puckx > 8 & Puckx < 13) || (Pucky == Goalie1 - 1 & Puckx > 8 & Puckx < 13) || (Pucky == Goalie1 -4 & Puckx > 8 & Puckx < 12)){ if(Rand < Goalie1Save - 75) return 1; } } char CheckGoalie2(){ if((Pucky == Goalie2 + 4 & Puckx < 119 & Puckx > 111) || (Pucky == Goalie2 + 3 & Puckx < 119 & Puckx > 111) || (Pucky == Goalie2 & Puckx < 119 & Puckx > 114) || (Pucky == Goalie2 - 1 & Puckx < 119 & Puckx > 114) || (Pucky == Goalie2 -4 & Puckx < 119 & Puckx > 115)){ if(Rand < Goalie2Save - 100) return 1; } } //================================== // set up the ports and timers void main(void) begin //init timer 1 to generate sync OCR1A = lineTime; //One NTSC line TCCR1B = 9; //full speed; clear-on-match TCCR1A = 0x00; //turn off pwm and oc lines TIMSK = 0x10; //enable interrupt T1 cmp //init ports DDRD = 0xf0; //video out and switches //D.5 is sync:1000 ohm + diode to 75 ohm resistor //D.6 is video:330 ohm + diode to 75 ohm resistor DDRC = 0x80; // Port C MSB is the gamepad select line PORTC = 0x7f; // Set select to low, pullups enabled DDRB = 0x80; // Port B MSB is the gamepad select line PORTB = 0x7f; // Set select to low, pullups enabled //audio PORTA = 0xff; //init timer 0 to 1/uSec TCCR0 = 2; //initialize synch constants LineCount = 1; syncON = 0b00000000; syncOFF = 0b00100000; Player1burst = 70; Player2burst = 40; Player1fat = 40; Player2fat = 40; Player1fatcount = 0; Player2fatcount = 0; Player1ShotMax = 4000; Player2ShotMax = 4000; Player1ShotInc = 300; Player2ShotInc = 300; Player1aspeed = 75; Player2aspeed = 72; Player1askill = 75; Player2askill = 75; //screen variables moved to #defines at top playerwidth = 15; playerheight = 12; Player1ax = 44; Player1ay = 49; Player2ax = 69; Player2ay = 49; Puckx = 64; Pucky = 54; PuckVx = 0; PuckVy = 0; PuckSlow =0; P2aShoot=0; P1aShoot=0; Goalie1 = 54; Goalie2 = 54; GoalTop = 41; GoalBottom = 67; Goalieheight = 4; Player1aCont = 1; Player2aCont= 1; Goalie1Cont= 0; Goalie2Cont=0; Goalie1speed = 50; Goalie2speed = 55; Player1Change = 0; Player2Change = 0; Goalie1Save = 235; Goalie2Save = 230; running = 1; MinCount = 15; gamestate = ST_WELCOME; laststate = ST_INVALID; faceoff=0; pause = 0; period =1; dmins = 20; dsecs = 0; //DrawGoalie1(8,Goalie1, 1); //DrawGoalie2(119,Goalie2,1); //DrawPlayer1(Player1ax, Player1ay,1); //DrawPlayer2(Player2ax, Player2ay,1); video_line(screenwidth + 1,GoalTop, screenwidth + 4, GoalTop, 1); video_line(screenwidth + 1,GoalBottom, screenwidth + 4, GoalBottom, 1); video_line(screenleft -4,GoalTop, screenleft -1, GoalTop, 1); video_line(screenleft -4,GoalBottom, screenleft -1, GoalBottom, 1); video_line(screenwidth + 1,GoalBottom, screenwidth + 1, screenheight+1, 1); video_line(screenwidth + 1,GoalTop, screenwidth + 1, screentop -1, 1); video_line(screenleft -1,GoalTop, screenleft -1, screentop -1, 1); video_line(screenleft -1,GoalBottom, screenleft -1, screenheight+1, 1); video_line(screenleft -1,screentop -1, screenwidth + 1, screentop -1, 1); video_line(screenleft -1,screenheight+1, screenwidth + 1, screenheight+1, 1); //init software timer t=0; time=0; //enable sleep mode MCUCR = 0b10000000; #asm ("sei"); //The following loop executes once/video line during lines //1-230, then does all of the frame-end processing while(1) begin //stall here until next line starts //sleep enable; mode=idle //use sleep to make entry into sync ISR uniform time #asm ("sleep"); //The following code executes during the vertical blanking //Code here can be as long as //a total of 60 lines x 63.5 uSec/line x 8 cycles/uSec if (LineCount==231) begin if(!frame) { PORTC.7 = 0; #asm nop nop nop #endasm buttons1 = (PINC << 5) & 0xc0; // Grab bottom 3 bits PORTC.7 = 1; // Set select to high #asm nop nop nop #endasm buttons1 = buttons1 | (PINC & 0x3f); // Grab the other 5 bits buttons1 = ~buttons1; } else { PORTB.7 = 0; #asm nop nop nop #endasm buttons2 = (PINB << 5) & 0xc0; // Grab bottom 3 bits PORTB.7 = 1; // Set select to high #asm nop nop nop #endasm buttons2 = buttons2 | (PINB & 0x3f); // Grab the other 5 bits buttons2 = ~buttons2; } switch(gamestate) { case ST_WELCOME: //welcome screen statecount ++; if(statecount == 2){ sprintf(ts, "CORNELL HOCKEY"); video_putsmalls(36, 41, ts); sprintf(ts, "PRESS START TO PLAY"); video_putsmalls(24, 71, ts); } if(statecount == 3){ DrawPlayer1(8, 41, 1, 0); DrawPlayer2(105, 41, 1, 0); } if((buttons1 & BUTTON_START) || (buttons2 & BUTTON_START)) { video_putsmalls(36, 41, welcome1Off); video_putsmalls(24, 71, welcome1Off); DrawPlayer1(8, 41, 0, 0); DrawPlayer2(105, 41, 0, 0); statecount = 0; gamestate = ST_TMSEL; Player1Score = 0; Player2Score = 0; } break; case ST_TMSEL: //team select if(buttons1 & BUTTON_UP){ if(Team1 > 1 & but1push == 0){ but1push = 1; Team1--; } } else if(buttons1 & BUTTON_DOWN){ if(Team1 < 4 && but1push == 0){ Team1++; but1push = 1; } } else{ but1push = 0; } if(buttons2 & BUTTON_UP){ if(Team2 > 1 & but2push == 0){ Team2--; but2push = 1; } } else if(buttons2 & BUTTON_DOWN){ if(Team2 < 4 & but2push == 0){ Team2++; but2push = 1; } } else{ but2push = 0; } if(statecounterase == 0){ if(Team1 == 1){ DrawPlayer1(8, 35, 1, 0); DrawPlayer1(8, 51, 0, 0); } if(Team2 == 1){ DrawPlayer1(76, 35, 1, 0); DrawPlayer1(76, 51, 0, 0); } if(Team1 == 2){ DrawPlayer1(8,51, 1, 0); DrawPlayer1(8,35, 0, 0); DrawPlayer1(8,67, 0, 0); } if(Team2 == 2){ DrawPlayer1(76, 51, 1, 0); DrawPlayer1(76,35, 0, 0); DrawPlayer1(76,67, 0, 0); } if(Team1 == 3){ DrawPlayer1(8, 67, 1, 0); DrawPlayer1(8,51, 0, 0); DrawPlayer1(8,83, 0, 0); } if(Team2 == 3){ DrawPlayer1(76, 67, 1, 0); DrawPlayer1(76,51, 0, 0); DrawPlayer1(76,83, 0, 0); } if(Team1 == 4){ DrawPlayer1(8, 83, 1, 0); DrawPlayer1(8, 67, 0, 0); } if(Team2 == 4){ DrawPlayer1(76, 83, 1, 0); DrawPlayer1(76, 67, 0, 0); } } if(statecount == 0){ sprintf(ts, "SELECT A"); video_putsmalls(36, 14, ts); sprintf(ts, "TEAM"); video_putsmalls(72, 14, ts); sprintf(ts, "PLAYER 1"); video_putsmalls(16, 24, ts); } else if (statecount == 1){ sprintf(ts, "PLAYER 2"); video_putsmalls(84, 24, ts); video_putsmalls(28, 40, CU); video_putsmalls(28, 56, HU); } else if (statecount == 2){ video_putsmalls(28, 72, UN); video_putsmalls(28, 88, MN); video_putsmalls(96, 40, CU); video_putsmalls(96, 56, HU); video_putsmalls(96, 72, UN); video_putsmalls(96, 88, MN); } statecount++; if((buttons1 & BUTTON_A) || (buttons2 & BUTTON_A)) { statecount = 3; if(statecounterase == 0){ statecounterase = 1; } } if(statecounterase == 1){ video_putsmalls(36, 14, periodEndOff); video_putsmalls(16, 24, periodEndOff); } else if (statecounterase == 2){ video_putsmalls(68, 24, periodEndOff); video_putsmalls(28, 40, TE); video_putsmalls(28, 56, TE); video_putsmalls(28, 72, TE); video_putsmalls(28, 88, TE); } else if (statecounterase == 3){ video_putsmalls(96, 40, TE); video_putsmalls(96, 56, TE); video_putsmalls(96, 72, TE); video_putsmalls(96, 88, TE); if(Team1 == 1){ DrawPlayer1(8, 35, 0, 0); //gamestate = ST_PLSELCU; } if(Team2 == 1) DrawPlayer1(76, 35, 0, 0); if(Team1 == 2){ DrawPlayer1(8,51, 0, 0); //gamestate = ST_PLSELHU; } if(Team2 == 2) DrawPlayer1(76,51, 0, 0); if(Team1 == 3){ DrawPlayer1(8, 67, 0, 0); //gamestate = ST_PLSELUN; } if(Team2 == 3) DrawPlayer1(76, 67, 0, 0); if(Team1 == 4){ DrawPlayer1(8,83, 0, 0); //gamestate = ST_PLSELMN; } if(Team2 == 4) DrawPlayer1(76,83, 0, 0); Teamselect = Team1; gamestate = ST_PLSEL; Playerselect = 1; statecount = 0; statecounterase = 0; } if(statecounterase > 0){ statecounterase++; } break; case ST_PLSEL: //player select if(buttons1 & BUTTON_UP ){ if(Player > 1 & but1push == 0){ but1push = 1; Player--; } } else if(buttons1 & BUTTON_DOWN ){ if(Player < 3 && but1push == 0){ Player++; but1push = 1; } } else{ but1push = 0; } if(buttons2 & BUTTON_UP ){ if(Player > 1 & but2push == 0){ Player--; but2push = 1; } } else if(buttons2 & BUTTON_DOWN ){ if(Player < 3 & but2push == 0){ Player++; but2push = 1; } } else{ but2push = 0; } if(statecounterase == 0){ if(Player == 1){ DrawPlayer1(8,51, 1, 0); DrawPlayer1(8,67, 0, 0); } if(Player == 2){ DrawPlayer1(8, 67, 1, 0); DrawPlayer1(8,51, 0, 0); DrawPlayer1(8,83, 0, 0); } if(Player == 3){ DrawPlayer1(8, 83, 1, 0); DrawPlayer1(8, 67, 0, 0); } } if(statecount == 0){ if(Playerselect == 1){ if(Team1 ==1 ) video_putsmalls(48, 14, CU); else if (Team1 == 2) video_putsmalls(48, 14, HU); else if (Team1 == 3) video_putsmalls(48, 14, UN); else if (Team1 == 4) video_putsmalls(48, 14, MN); sprintf(ts, "PLAYER 1"); video_putsmalls(16, 24, ts); } else{ if(Team2 ==1 ) video_putsmalls(48, 14, CU); else if (Team2 == 2) video_putsmalls(48, 14, HU); else if (Team2 == 3) video_putsmalls(48, 14, UN); else if (Team2 == 4) video_putsmalls(48, 14, MN); sprintf(ts, "PLAYER 2"); video_putsmalls(16, 24, ts); } } else if (statecount == 1){ sprintf(ts, "SPEED"); video_putsmalls(40, 40, ts); sprintf(ts, "SKILL"); video_putsmalls(64, 40, ts); sprintf(ts, "SHOT"); video_putsmalls(88, 40, ts); } else if (statecount == 2){ if(Teamselect == 1){ sprintf(ts, "21"); video_putsmalls(28, 56, ts); sprintf(ts, "88"); video_putsmalls(40, 56, ts); sprintf(ts, "99"); video_putsmalls(64, 56, ts); sprintf(ts, "95"); video_putsmalls(88, 56, ts); } else if (Teamselect == 2){ sprintf(ts, "17"); video_putsmalls(28, 56, ts); sprintf(ts, "98"); video_putsmalls(40, 56, ts); sprintf(ts, "99"); video_putsmalls(64, 56, ts); sprintf(ts, "90"); video_putsmalls(88, 56, ts); } else if (Teamselect == 3){ sprintf(ts, "18"); video_putsmalls(28, 56, ts); sprintf(ts, "90"); video_putsmalls(40, 56, ts); sprintf(ts, "95"); video_putsmalls(64, 56, ts); sprintf(ts, "90"); video_putsmalls(88, 56, ts); } else if (Teamselect ==4){ sprintf(ts, "26"); video_putsmalls(28, 56, ts); sprintf(ts, "99"); video_putsmalls(40, 56, ts); sprintf(ts, "99"); video_putsmalls(64, 56, ts); sprintf(ts, "90"); video_putsmalls(88, 56, ts); } } else if (statecount == 3){ if (Teamselect == 1){ sprintf(ts, "06"); video_putsmalls(28, 72, ts); sprintf(ts, "92"); video_putsmalls(40, 72, ts); sprintf(ts, "95"); video_putsmalls(64, 72, ts); sprintf(ts, "99"); video_putsmalls(88, 72, ts); } else if (Teamselect ==2){ sprintf(ts, "16"); video_putsmalls(28, 72, ts); sprintf(ts, "90"); video_putsmalls(40, 72, ts); sprintf(ts, "90"); video_putsmalls(64, 72, ts); sprintf(ts, "85"); video_putsmalls(88, 72, ts); } else if (Teamselect ==3){ sprintf(ts, "12"); video_putsmalls(28, 72, ts); sprintf(ts, "93"); video_putsmalls(40, 72, ts); sprintf(ts, "92"); video_putsmalls(64, 72, ts); sprintf(ts, "82"); video_putsmalls(88, 72, ts); } else if (Teamselect == 4){ sprintf(ts, "18"); video_putsmalls(28, 72, ts); sprintf(ts, "94"); video_putsmalls(40, 72, ts); sprintf(ts, "93"); video_putsmalls(64, 72, ts); sprintf(ts, "92"); video_putsmalls(88, 72, ts); } } else if (statecount == 4){ if(Teamselect == 1){ sprintf(ts, "08"); video_putsmalls(28, 88, ts); sprintf(ts, "97"); video_putsmalls(40, 88, ts); sprintf(ts, "98"); video_putsmalls(64, 88, ts); sprintf(ts, "92"); video_putsmalls(88, 88, ts); } else if (Teamselect == 2){ sprintf(ts, "18"); video_putsmalls(28, 88, ts); sprintf(ts, "60"); video_putsmalls(40, 88, ts); sprintf(ts, "60"); video_putsmalls(64, 88, ts); sprintf(ts, "60"); video_putsmalls(88, 88, ts); } else if (Teamselect == 3){ sprintf(ts, "08"); video_putsmalls(28, 88, ts); sprintf(ts, "60"); video_putsmalls(40, 88, ts); sprintf(ts, "60"); video_putsmalls(64, 88, ts); sprintf(ts, "60"); video_putsmalls(88, 88, ts); } else if (Teamselect == 4){ sprintf(ts, "13"); video_putsmalls(28, 88, ts); sprintf(ts, "60"); video_putsmalls(40, 88, ts); sprintf(ts, "60"); video_putsmalls(64, 88, ts); sprintf(ts, "60"); video_putsmalls(88, 88, ts); } } statecount++; if((buttons1 & BUTTON_START ) || (buttons2 & BUTTON_START )) { statecount = 6; if(statecounterase == 0){ statecounterase = 1; } } if(statecounterase == 1){ video_putsmalls(16, 24, periodEndOff); video_putsmalls(48, 14, TE); } else if (statecounterase == 2){ sprintf(ts, " "); video_putsmalls(40, 40, ts); video_putsmalls(64, 40, ts); video_putsmalls(88, 40, ts); } else if (statecounterase == 3){ video_putsmalls(28, 56, TE); video_putsmalls(40, 56, TE); video_putsmalls(64, 56, TE); video_putsmalls(88, 56, TE); } else if (statecounterase == 4){ video_putsmalls(28, 72, TE); video_putsmalls(40, 72, TE); video_putsmalls(64, 72, TE); video_putsmalls(88, 72, TE); } else if (statecounterase == 5){ video_putsmalls(28, 88, TE); video_putsmalls(40, 88, TE); video_putsmalls(64, 88, TE); video_putsmalls(88, 88, TE); } else if (statecounterase == 6){ if(Playerselect == 1){ if (Teamselect == 1){ Goalie1Save = 245; Goalie1speed = 70; } else if (Teamselect ==2){ Goalie1Save = 230; Goalie1speed = 55; } else if (Teamselect ==3){ Goalie1Save = 235; Goalie1speed = 60; } else if (Teamselect == 4){ Goalie1Save = 220; Goalie1speed = 50; } } else { if (Teamselect == 1){ Goalie2Save = 245; Goalie2speed = 70; } else if (Teamselect ==2){ Goalie2Save = 230; Goalie2speed = 55; } else if (Teamselect ==3){ Goalie2Save = 235; Goalie2speed = 60; } else if (Teamselect == 4){ Goalie2Save = 220; Goalie2speed = 50; } } } if(statecounterase == 7){ if(Player == 1){ DrawPlayer1(8,51, 0, 0); if(Playerselect == 1 & Teamselect == 1){ Player1burst = 50; Player1ShotMax = 4750; Player1ShotInc = 375; Player1aspeed = 70; Player1askill = 100; } else if (Playerselect == 1 & Teamselect == 2){ Player1burst = 60; Player1ShotMax = 4250; Player1ShotInc = 300; Player1aspeed = 74; Player1askill = 98; } else if (Playerselect ==1 & Teamselect == 3){ Player1burst = 60; Player1ShotMax = 4250; Player1ShotInc = 300; Player1aspeed = 70; Player1askill = 95; } else if (Playerselect == 1 & Teamselect == 4){ Player1burst = 50; Player1ShotMax = 4500; Player1ShotInc = 325; Player1aspeed = 90; Player1askill = 99; } else if(Playerselect == 2 & Teamselect == 1){ Player2burst = 50; Player2ShotMax = 4750; Player2ShotInc = 375; Player2aspeed = 70; Player2askill = 100; } else if (Playerselect == 2 & Teamselect == 2){ Player2burst = 60; Player2ShotMax = 4250; Player2ShotInc = 300; Player2aspeed = 74; Player2askill = 98; } else if (Playerselect ==2 & Teamselect == 3){ Player2burst = 60; Player2ShotMax = 4250; Player2ShotInc = 300; Player2aspeed = 70; Player2askill = 95; } else if (Playerselect == 2 & Teamselect == 4){ Player2burst = 50; Player2ShotMax = 4500; Player2ShotInc = 325; Player2aspeed = 90; Player2askill = 99; } } } if(statecounterase == 8){ if(Player == 2){ DrawPlayer1(8, 67, 0, 0); if(Playerselect == 1 & Teamselect == 1){ Player1burst = 60; Player1ShotMax = 5000; Player1ShotInc = 400; Player1aspeed = 72; Player1askill = 95; } else if (Playerselect == 1 & Teamselect == 2){ Player1burst = 60; Player1ShotMax = 4000; Player1ShotInc = 300; Player1aspeed = 70; Player1askill = 90; } else if (Playerselect == 1 & Teamselect == 3){ Player1burst = 60; Player1ShotMax = 4100; Player1ShotInc = 300; Player1aspeed = 70; Player1askill = 90; } else if (Playerselect == 1 & Teamselect == 4){ Player1burst = 60; Player1ShotMax = 4000; Player1ShotInc = 300; Player1aspeed = 70; Player1askill = 90; } else if(Playerselect == 2 & Teamselect == 1){ Player2burst = 60; Player2ShotMax = 5000; Player2ShotInc = 400; Player2aspeed = 72; Player2askill = 95; } else if (Playerselect == 2 & Teamselect == 2){ Player2burst = 60; Player2ShotMax = 4000; Player2ShotInc = 300; Player2aspeed = 70; Player2askill = 90; } else if (Playerselect == 2 & Teamselect == 3){ Player2burst = 60; Player2ShotMax = 4100; Player2ShotInc = 300; Player2aspeed = 70; Player2askill = 90; } else if (Playerselect == 2 & Teamselect == 4){ Player2burst = 60; Player2ShotMax = 4000; Player2ShotInc = 300; Player2aspeed = 70; Player2askill = 90; } } } if (statecounterase == 9){ if(Player == 3){ DrawPlayer1(8,83, 0, 0); if(Playerselect == 1 & Teamselect == 1){ Player1burst = 60; Player1ShotMax = 4500; Player1ShotInc = 300; Player1aspeed = 80; Player1askill = 95; } else if (Playerselect == 1 & Teamselect > 1){ Player1burst = 30; Player1ShotMax = 3500; Player1ShotInc = 275; Player1aspeed = 65; Player1askill = 60; } else if(Playerselect == 2 & Teamselect == 1){ Player2burst = 60; Player2ShotMax = 4500; Player2ShotInc = 300; Player2aspeed = 80; Player2askill = 95; } else if (Playerselect == 2 & Teamselect > 1){ Player2burst = 30; Player2ShotMax = 3500; Player2ShotInc = 275; Player2aspeed = 65; Player2askill = 60; } } if(Playerselect == 2){ gamestate = ST_LENSEL; Player = 1; Playerselect = 1; } else { gamestate = ST_PLSEL; Player = 1; Playerselect = 2; Teamselect = Team2; } statecount = 0; statecounterase = 0; } if(statecounterase > 0){ statecounterase++; } break; case ST_LENSEL: //game length select if(buttons1 & BUTTON_UP || buttons2 & BUTTON_UP){ if(GameLength > 1 & but1push == 0){ but1push = 1; GameLength--; } } else if(buttons1 & BUTTON_DOWN || buttons2 & BUTTON_DOWN){ if(GameLength < 4 && but1push == 0){ GameLength++; but1push = 1; } } else{ but1push = 0; } if(statecounterase == 0){ if(GameLength == 1){ DrawPlayer1(40, 35, 1, 0); DrawPlayer1(40, 51, 0, 0); } if(GameLength == 2){ DrawPlayer1(40,51, 1, 0); DrawPlayer1(40,35, 0, 0); DrawPlayer1(40,67, 0, 0); } if(GameLength == 3){ DrawPlayer1(40, 67, 1, 0); DrawPlayer1(40,51, 0, 0); DrawPlayer1(40,83, 0, 0); } if(GameLength == 4){ DrawPlayer1(40, 83, 1, 0); DrawPlayer1(40, 67, 0, 0); } } if(statecount == 0){ sprintf(ts, "PERIOD"); video_putsmalls(36, 14, ts); sprintf(ts, "LENGTH"); video_putsmalls(64, 14, ts); } else if (statecount == 1){ sprintf(ts, "10"); video_putsmalls(60, 40, ts); sprintf(ts, "5"); video_putsmalls(60, 56, ts); } else if (statecount == 2){ sprintf(ts, "3"); video_putsmalls(60, 72, ts); sprintf(ts, "2"); video_putsmalls(60, 88, ts); } statecount++; if((buttons1 & BUTTON_START) || (buttons2 & BUTTON_START)) { statecount = 3; if(statecounterase == 0){ statecounterase = 1; } } if(statecounterase == 1){ video_putsmalls(36, 14, periodEndOff); } else if (statecounterase == 2){ video_putsmalls(60, 40, TE); video_putsmalls(60, 56, TE); video_putsmalls(60, 72, TE); video_putsmalls(60, 88, TE); } else if (statecounterase == 3){ if(GameLength == 1){ DrawPlayer1(40, 35, 0, 0); MinCount = 30; } if(GameLength == 2){ DrawPlayer1(40,51, 0, 0); MinCount = 15; } if(GameLength == 3){ DrawPlayer1(40, 67, 0, 0); MinCount = 9; } if(GameLength == 4){ DrawPlayer1(40,83, 0, 0); MinCount = 6; } gamestate = ST_FACEOFF; statecount = 0; statecounterase = 0; } if(statecounterase > 0){ statecounterase++; } break; case ST_PAUSE: if(pause == 0){ DrawPlayer1(Player1ax, Player1ay,0,Player1aPuck); DrawPlayer2(Player2ax, Player2ay,0,Player2aPuck); DrawGoalie1(8,Goalie1, 0); DrawGoalie2(119,Goalie2,0); video_pt(Puckx, Pucky, 0); } pause++; if( pause > 60){ pause = 61; if((buttons1 & BUTTON_START) || (buttons2 & BUTTON_START)){ gamestate = 7; pause = 0; } } break; case ST_GOAL: //goal message goalscore ++; if(goalscore==1) { //"GOAL!" video_putsmalls(56, 23, goal); if (songstate != SONG_DAVY) { songstate = SONG_DAVY; inote = 0; tnote = 0; } } if(goalscore > 120 & period > 3){ gamestate = ST_ENDGAME; video_putsmalls(56, 23, goalOff); } if(goalscore > 180) { laststate = ST_GOAL; gamestate = ST_FACEOFF; //erase the "goal!" message video_putsmalls(56, 23, goalOff); } break; case ST_FACEOFF: //faceoff faceoff++; if (faceoff == 2){ Player1aPuck = 0; Player2aPuck = 0; DrawPlayer1(Player1ax, Player1ay,0,Player1aPuck); DrawPlayer2(Player2ax, Player2ay,0,Player2aPuck); DrawGoalie1(8,Goalie1, 0); DrawGoalie2(119,Goalie2,0); video_pt(Puckx, Pucky, 0); Player1ax = 44; Player1ay = 49; Player2ax = 69; Player2ay = 49; Puckx = 64; Pucky = 54; PuckVx = 0; PuckVy = 0; Goalie1 = 54; Goalie2 = 54; DrawGoalie1(8,Goalie1, 1); DrawGoalie2(119,Goalie2,1); DrawPlayer1(Player1ax, Player1ay,1,Player1aPuck); DrawPlayer2(Player2ax, Player2ay,1,Player2aPuck); Player1aCont = 1; Player2aCont= 1; Goalie1Cont= 0; Goalie2Cont=0; PuckSlow =0; P2aShoot=0; P1aShoot=0; } if(faceoff == 3){ sprintf(ts, "P"); video_putsmalls(48, 0, ts); sprintf(ts, "%1d", period); video_putsmalls(52,0,ts); sprintf(ts, "%02d", dmins); video_putsmalls(60,0,ts); video_smallchar(68,0,10); sprintf(ts, "%02d",dsecs); video_putsmalls(72,0,ts); if(Team1 == 1) video_putsmalls(4,0, CU); else if (Team1 == 2) video_putsmalls(4,0, HU); else if (Team1 == 3) video_putsmalls(4,0, UN); else if (Team1 == 4) video_putsmalls(4,0, MN); sprintf(ts, "%02i", Player1Score); video_putsmalls(16,0,ts); if(Team2 == 1) video_putsmalls(104,0, CU); else if (Team2 == 2) video_putsmalls(104,0, HU); else if (Team2 == 3) video_putsmalls(104,0, UN); else if (Team2 == 4) video_putsmalls(104,0, MN); sprintf(ts, "%02i", Player2Score); video_putsmalls(116, 0,ts); } if(faceoff >= 180){ faceoff = 0; gamestate =7; } break; case ST_PLAY: Rand++; if(Rand == 254){ Rand = 0; } prevPlayer1ax = Player1ax; prevPlayer1ay = Player1ay; prevPlayer2ax = Player2ax; prevPlayer2ay = Player2ay; prevPuckx = Puckx; prevPucky = Pucky; if(buttons1 & BUTTON_A) { //Change to Goale Player1Change = 1; } if(Player1Change ==1 & !(buttons1 & BUTTON_A)){ Player1Change = 0; if(Player1aCont ==1) { Player1aCont = 0; Goalie1Cont = 1; } else if(Goalie1Cont ==1) { Player1aCont = 1; Goalie1Cont = 0; } } if(buttons2 & BUTTON_A) { //Change to Goale Player2Change = 1; } if(Player2Change ==1 & !(buttons2 & BUTTON_A)){ Player2Change = 0; if(Player2aCont ==1){ Player2aCont = 0; Goalie2Cont = 1; } else if(Goalie2Cont ==1){ Player2aCont = 1; Goalie2Cont = 0; } } if(Player1aCont ==1){ if(buttons1 & BUTTON_B) { //Speed Burst if(Player1fatcount < Player1fat){ Player1addspeed = Player1burst; Player1fatcount++; } else Player1addspeed = 0; } else{ if(Player1fatcount <= 1){ Player1fatcount =1; } Player1fatcount--; Player1addspeed = 0; } if(buttons1 & BUTTON_UP) { //up p1au = p1au + Player1aspeed + Player1addspeed; } if(buttons1 & BUTTON_DOWN) { //down p1ad = p1ad + Player1aspeed + Player1addspeed; } if(buttons1 & BUTTON_LEFT) { //left p1al = p1al + Player1aspeed + Player1addspeed; } if(buttons1 & BUTTON_RIGHT) { //right p1ar = p1ar + Player1aspeed + Player1addspeed; } if(buttons1 & BUTTON_C) { //Shoot if(Player1aPuck == 1){ if(P1aShoot == 0){ PuckVx = 0; PuckVy = 0; } P1aShoot = 1; PuckVx += Player1ShotInc; if(PuckVx >= Player1ShotMax) PuckVx = Player1ShotMax; if(buttons1 & BUTTON_UP) PuckVy -=Player1ShotInc; if(buttons1 & BUTTON_DOWN) PuckVy +=Player1ShotInc; if(PuckVy >= Player1ShotMax) PuckVy = Player1ShotMax; if(PuckVy <= -Player1ShotMax) PuckVy = -Player1ShotMax; } } if(P1aShoot==1 & !(buttons1&BUTTON_C)){ P1aShoot = 0; Player1aPuck = 0; Puckxdir = PuckVx; Puckydir = PuckVy; Puckx = 16 + Player1ax; Pucky = Player1ay + 9; } }//end if Player1aCont else{ if(Player1ax + 15 < Puckx) p1ar = p1ar + Player1aspeed -5; if(Player1ax + 15 > Puckx) p1al = p1al + Player1aspeed -5 ; if(Player1ay + 10 < Pucky) p1ad = p1ad + Player1aspeed -5 ; if(Player1ay + 10 > Pucky) p1au = p1au + Player1aspeed -5; } if(Goalie1Cont ==1){ if(buttons1 & BUTTON_UP) { //up g1u = g1u + Goalie1speed; } if(buttons1 & BUTTON_DOWN) { //down g1d = g1d + Goalie1speed; } } else if (Puckx < 70){ if(Goalie1 < Pucky) g1d = g1d + Goalie1speed; else if (Goalie1 > Pucky) g1u = g1u + Goalie1speed; } if(Player2aCont ==1){ if(buttons2 & BUTTON_B) { //Speed Burst if(Player2fatcount < Player2fat){ Player2addspeed = Player2burst; Player2fatcount++; } else Player2addspeed = 0; } else{ if(Player2fatcount <= 1){ Player2fatcount =1; } Player2fatcount--; Player2addspeed = 0; } if(buttons2 & BUTTON_UP) { //up p2au = p2au + Player2aspeed + Player2addspeed; } if(buttons2 & BUTTON_DOWN) { //down p2ad = p2ad + Player2aspeed + Player2addspeed; } if(buttons2 & BUTTON_LEFT) { //left p2al = p2al + Player2aspeed + Player2addspeed; } if(buttons2 & BUTTON_RIGHT) { //right p2ar = p2ar + Player2aspeed + Player2addspeed; } if(buttons2 & BUTTON_C) { //Shoot if(Player2aPuck == 1){ if(P2aShoot == 0){ PuckVx = 0; PuckVy = 0; } P2aShoot = 1; /* PuckVx -= Player2ShotInc; if(PuckVx <= -Player2ShotMax) PuckVx = -Player2ShotMax; if(buttons2 & BUTTON_UP) PuckVy -=Player2ShotInc; if(buttons2 & BUTTON_DOWN) PuckVy +=Player2ShotInc; if(PuckVy >= Player2ShotMax) PuckVy = Player2ShotMax; if(PuckVy <= -Player2ShotMax) PuckVy = -Player2ShotMax; */ PuckVx -= 300; if(PuckVx <= -Player2ShotMax) PuckVx = -Player2ShotMax; if(buttons2 & BUTTON_UP) PuckVy -=Player2ShotInc; if(buttons2 & BUTTON_DOWN) PuckVy +=Player2ShotInc; if(PuckVy >= Player2ShotMax) PuckVy = Player2ShotMax; if(PuckVy <= -Player2ShotMax) PuckVy = -Player2ShotMax; //Puckx = Player2ax + PuckVx; //PuckVy = Player2ay - prevPlayer2ay ; //Pucky = Player2ay + 9 + PuckVy ; } } if(P2aShoot==1 & ! (buttons2&BUTTON_C)){ P2aShoot = 0; Player2aPuck = 0; Puckxdir = PuckVx; Puckydir = PuckVy; Pucky = Player2ay + 9; Puckx = Player2ax -1; } } else { if(Player2ax + 15 < Puckx) p2ar = p2ar + Player2aspeed -5; if(Player2ax + 15 > Puckx) p2al = p2al + Player2aspeed -5 ; if(Player2ay + 10 < Pucky) p2ad = p2ad + Player2aspeed -5 ; if(Player2ay + 10 > Pucky) p2au = p2au + Player2aspeed -5; } if(Goalie2Cont ==1){ if(buttons2 & BUTTON_UP) { //up g2u = g2u + Goalie2speed; } if(buttons2 & BUTTON_DOWN) { //down g2d = g2d + Goalie2speed; } } else if (Puckx > 58){ if(Goalie2 < Pucky) g2d = g2d + Goalie2speed; else if (Goalie2 > Pucky) g2u = g2u + Goalie2speed; } //if(!frame) { //Erase the previous player DrawPlayer1(Player1ax, Player1ay,0,Player1aPuck); if(p1au >= 140) { //up p1au = p1au - 140; Player1ay -= 1; if(Player1ay < screentop) Player1ay = screentop; } if(p1ad >= 140) { //down p1ad = p1ad - 140; Player1ay += 1; if(Player1ay + playerheight >= screenheight) Player1ay = screenheight - playerheight; } if(p1al >= 140) { //left p1al = p1al - 140; Player1ax -= 1; if(Player1ax = 140) { //right p1ar = p1ar - 140; Player1ax += 1; if(Player1ax + playerwidth > screenwidth) Player1ax = screenwidth - playerwidth; } //Draw the new player DrawPlayer1(Player1ax, Player1ay,1,Player1aPuck); if(!frame) { DrawGoalie1(8,Goalie1, 0); if(g1u >= 140) { //up g1u = g1u - 140; Goalie1 -= 1; if(Goalie1 - Goalieheight <= GoalTop) Goalie1 = GoalTop + Goalieheight +1; } if(g1d >= 140) { //down g1d = g1d - 140; Goalie1 += 1; if(Goalie1 + Goalieheight >= GoalBottom) Goalie1 = GoalBottom - Goalieheight -1; } DrawGoalie1(8,Goalie1, 1); } //} else { //Erase the previous 2nd player DrawPlayer2(Player2ax, Player2ay,0,Player2aPuck); if(p2au >=140) { //up p2au = p2au - 140; Player2ay -= 1; if(Player2ay < screentop) Player2ay = screentop; } if(p2ad >=140) { //down p2ad = p2ad - 140; Player2ay += 1; if(Player2ay + playerheight >= screenheight) Player2ay = screenheight - playerheight; } if(p2al >=140) { //left p2al = p2al - 140; Player2ax -= 1; if(Player2ax =140) { //right p2ar = p2ar - 140; Player2ax += 1; if(Player2ax + playerwidth > screenwidth) Player2ax = screenwidth - playerwidth; } //Draw the new 2nd player DrawPlayer2(Player2ax, Player2ay,1,Player2aPuck); if(frame){ DrawGoalie2(119,Goalie2, 0); if(g2u >= 140) { //up g2u = g2u - 140; Goalie2 -= 1; if(Goalie2 - Goalieheight <= GoalTop) Goalie2 = GoalTop + Goalieheight +1; } if(g2d >= 140) { //down g2d = g2d - 140; Goalie2 += 1; if(Goalie2 + Goalieheight >= GoalBottom) Goalie2 = GoalBottom - Goalieheight -1; } DrawGoalie2(119,Goalie2, 1); }//else frame //Draw the Puck if it is on its own if(Player1aPuck == 1 || Player2aPuck ==1) { if(Player1aPuck == 1 && Player2ax < Player1ax + 15 && Player2ax +8 > Player1ax + 15 && Player2ay + 5 < Player1ay + 9 && Player2ay +10 > Player1ay + 9){ if(PuckFight == 0){ if( (Rand & 0x0f) + Rand + Player2askill >= Player1askill) { Player1aPuck =0; Player2aPuck =1; Player2aCont= 1; Goalie2Cont=0; } PuckFight = 1; } } else if(Player2aPuck == 1 && Player1ax +7 < Player2ax && Player1ax +15 > Player2ax && Player1ay +5 < Player2ay + 9 && Player1ay +10 > Player2ay + 9){ if(PuckFight == 0){ if( (Rand & 0x0f) + Rand + Player1askill >= Player2askill) { Player2aPuck =0; Player1aPuck =1; Player1aCont = 1; Goalie1Cont=0; } PuckFight = 1; } } else { PuckFight = 0; } if (Player1aPuck == 1){ Puckx = Player1ax + 15; Pucky = Player1ay + 10; } else{ Puckx = Player2ax + 15; Pucky = Player2ay + 10; } } else if ((Puckx > Player1ax & Puckx < Player1ax + 15 & Pucky > Player1ay +5 & Pucky< Player1ay + 10) || (Puckx > Player1ax & Puckx < Player1ax + 15 & Pucky < screentop + 10 & Player1ay < screentop + 2 )){ Player1aPuck = 1; Player1aCont = 1; Goalie1Cont= 0; video_pt(Puckx, Pucky, 0); } else if ((Puckx > Player2ax & Puckx < Player2ax + 15 & Pucky > Player2ay +5 & Pucky < Player2ay + 10) || (Puckx > Player2ax & Puckx < Player2ax + 15 & Pucky < screentop + 10 & Player2ay < screentop + 2 )){ Player2aPuck = 1; Player2aCont= 1; Goalie2Cont=0; video_pt(Puckx, Pucky, 0); } else { if(Puckx != screenleft -1 & Puckx != screenwidth + 1 & Pucky != screentop -1 & Pucky != screenheight +1 ) video_pt(Puckx, Pucky, 0); if(Pucky >= screenheight -1) { Pucky = screenheight -2; PuckVy = PuckVy >>2; PuckVy = -PuckVy; Puckydir = -Puckydir; } if(Pucky <= screentop +1) { Pucky = screentop + 2; PuckVy = PuckVy >>2; PuckVy = -PuckVy; Puckydir = -Puckydir; } if(Puckx <= screenleft + 1) { if(checkGoal1() == 1){ Player2Score += 1; goalscore = 0; gamestate = 5; Puckx = screenleft; } else{ Puckx = screenleft +2; PuckVx = PuckVx >> 2; PuckVx = -PuckVx; Puckxdir = -Puckxdir; } } if(CheckGoalie1()==1){ if(PuckVx < 0){ Puckx = Puckx +2; PuckVx = PuckVx >> 2; PuckVx = -PuckVx; Puckxdir = -Puckxdir; } } if(CheckGoalie2() == 1){ if(PuckVx > 0){ PuckVx = PuckVx >> 2; Puckx = Puckx - 2; PuckVx = -PuckVx; Puckxdir = -Puckxdir; } } if(Puckx >= screenwidth -1) { if(checkGoal2() == 1){ Player1Score += 1; goalscore = 0; gamestate = 5; Puckx = screenwidth; } else { PuckVx = PuckVx >> 2; Puckx = screenwidth -2; PuckVx = -PuckVx; Puckxdir = -Puckxdir; } } Puckxdir += PuckVx; Puckydir += PuckVy; PuckSlow ++; if(PuckSlow >= 100){ PuckVx = PuckVx >> 1; PuckVy = PuckVy >> 1; PuckSlow = 0; } while (Puckxdir >= 2000){ Puckx = Puckx + 1; Puckxdir -= 2000; } while (Puckxdir <= -2000){ Puckx = Puckx - 1; Puckxdir += 2000; } while (Puckydir <= -2000){ Pucky = Pucky - 1; Puckydir += 2000; } while (Puckydir >= 2000){ Pucky = Pucky + 1; Puckydir -= 2000; } video_pt(Puckx, Pucky, 1); } //sprintf(ts, "%03i", buttons2); sprintf(ts, "%02i", Player1Score); video_putsmalls(16,0,ts); sprintf(ts, "%02i", Player2Score); video_putsmalls(116, 0,ts); if(running) { sticks++; if(sticks>MinCount -1) { secs++; sticks = 0; if(secs> 59) { mins++; secs = 0; } } if(secs == 0) { dmins = 20 - mins; dsecs = 0; if (mins == 20){ if (period >= 3 && Player1Score != Player2Score){ gamestate = 9; } else gamestate = 8; period ++; } } else { dmins = 19 - mins; dsecs = 60 - secs; } sprintf(ts, "%02d", dmins); video_putsmalls(60,0,ts); video_smallchar(68,0,10); sprintf(ts, "%02d",dsecs); video_putsmalls(72,0,ts); } if((buttons1 & BUTTON_START) || (buttons2 & BUTTON_START)){ if(pause < 20) pause ++; else { gamestate = 4; pause = 0; } } break; case ST_PEREND: //period end, between periods betper++; if(betper == 2) { DrawPlayer1(Player1ax, Player1ay,0,Player1aPuck); DrawPlayer2(Player2ax, Player2ay,0,Player2aPuck); DrawGoalie1(8,Goalie1, 0); DrawGoalie2(119,Goalie2,0); video_pt(Puckx, Pucky, 0); } if(betper==3) sprintf(ts, "END OF PERIOD "); video_putsmalls(36, 46, ts); if((buttons1 & BUTTON_START) || (buttons2 & BUTTON_START)){ video_putsmalls(36, 46, periodEndOff); gamestate = 6; faceoff = 0; mins = 0; dmins = 20; secs = 0; betper = 0; if(period == 3 ){ songstate = SONG_GARY; tnote = 0; inote = 0; } } break; case ST_ENDGAME: if(songstate != SONG_DAVY & playsong == 0){ songstate = SONG_ALMA; tnote = 0; inote = 0; playsong = 1; } if(endgamescreen < 30){ endgamescreen ++; } if (endgamescreen == 2){ DrawPlayer1(Player1ax, Player1ay,0,Player1aPuck); DrawPlayer2(Player2ax, Player2ay,0,Player2aPuck); DrawGoalie1(8,Goalie1, 0); DrawGoalie2(119,Goalie2,0); video_pt(Puckx, Pucky, 0); } if(endgamescreen ==3){ if((Team1 == 1 & Player1Score > Player2Score) ||(Team2 == 1 & Player2Score > Player1Score) ) video_putsmalls(40,40, CU); else if ((Team1 == 2 & Player1Score > Player2Score) ||(Team2 == 2 & Player2Score > Player1Score) ) video_putsmalls(40,40, HU); else if ((Team1 == 3 & Player1Score > Player2Score) ||(Team2 == 3 & Player2Score > Player1Score) ) video_putsmalls(40,40, UN); else if ((Team1 == 4 & Player1Score > Player2Score) ||(Team2 == 4 & Player2Score > Player1Score) ) video_putsmalls(40,40, MN); sprintf(ts, "DEFEATED"); video_putsmalls(52,40,ts); if((Team1 == 1 & Player1Score < Player2Score) ||(Team2 == 1 & Player2Score < Player1Score) ) video_putsmalls(88,40, CU); else if ((Team1 == 2 & Player1Score < Player2Score) ||(Team2 == 2 & Player2Score < Player1Score) ) video_putsmalls(88,40, HU); else if ((Team1 == 3 & Player1Score < Player2Score) ||(Team2 == 3 & Player2Score < Player1Score) ) video_putsmalls(88,40, UN); else if ((Team1 == 4 & Player1Score < Player2Score) ||(Team2 == 4 & Player2Score < Player1Score) ) video_putsmalls(88,40, MN); } if(endgamescreen == 4){ if(Player1Score > Player2Score){ sprintf(ts, "%02i", Player1Score); video_putsmalls(48,50,ts); sprintf(ts, "TO"); video_putsmalls(60,50,ts); sprintf(ts, "%02i", Player2Score); video_putsmalls(76,50,ts); } else if(Player2Score > Player1Score){ sprintf(ts, "%02i", Player2Score); video_putsmalls(48,50,ts); sprintf(ts, "TO"); video_putsmalls(60,50,ts); sprintf(ts, "%02i", Player1Score); video_putsmalls(76, 50,ts); } } if((buttons1 & BUTTON_A) || (buttons2 & BUTTON_A)){ if(statecounterase == 0){ statecounterase = 1; } } if(statecounterase == 1){ video_putsmalls(40,40,TE); video_putsmalls(52,40 , periodEndOff); } if(statecounterase == 2){ video_putsmalls(48, 50, TE); video_putsmalls(60, 50, TE); video_putsmalls(76, 50, TE); statecounterase = 0; gamestate = 0; endgamescreen = 0; mins = 0; secs = 0; period = 1; playsong = 0; } if(statecounterase > 0){ statecounterase ++; } break; } switch(songstate){ case SONG_DAVY: if(gamestate != 4){ //make the note scale //tnote is the duration of each note in 1/60 second units if (tnote++ == song0[1][inote]) begin tnote = 0; //update tone //inote is index into notes if (inote++==72){ inote=0; if(gamestate != ST_ENDGAME) songstate = SONG_CHEERS; else songstate = SONG_ALMA; } note = song0[0][inote]; halfnote = note>>1; end } else { note = 3; } break; case SONG_ALMA: if(gamestate != 4){ //make the note scale //tnote is the duration of each note in 1/60 second units if (tnote++ == song1[1][inote]) begin tnote = 0; //update tone //inote is index into notes if (inote++==61){ inote=0; songstate = SONG_CHEERS; } note = song1[0][inote]; halfnote = note>>1; end } else { note = 3; } break; case SONG_GARY: if(gamestate != 4){ //make the note scale //tnote is the duration of each note in 1/60 second units if (tnote++ == song6[1][inote]) begin tnote = 0; //update tone //inote is index into notes if (inote++==81){ inote=0; songstate = SONG_CHEERS; } note = song6[0][inote]; halfnote = note>>1; end } else { note = 3; } break; case SONG_CHEERS: switch(cheerstate){ case SONG_7: if(gamestate != 4){ //make the note scale //tnote is the duration of each note in 1/60 second units if (tnote++ == song2[1][inote]) begin tnote = 0; //update tone //inote is index into notes if (inote++==34) { inote=0; cheerstate = SONG_HEYBABY; } note = song2[0][inote]; halfnote = note>>1; end } else { note = 3; } break; case SONG_HEYBABY: if(gamestate != 4){ //make the note scale //tnote is the duration of each note in 1/60 second units if (tnote++ == song3[1][inote]) begin tnote = 0; //update tone //inote is index into notes if (inote++==27){ inote=0; cheerstate = SONG_MILLER; } note = song3[0][inote]; halfnote = note>>1; end } else { note = 3; } break; case SONG_MILLER: if(gamestate != 4){ //make the note scale //tnote is the duration of each note in 1/60 second units if (tnote++ == song4[1][inote]) begin tnote = 0; //update tone //inote is index into notes if (inote++==40){ inote=0; cheerstate = SONG_MACHO; } note = song4[0][inote]; halfnote = note>>1; end } else { note = 3; } break; case SONG_MACHO: if(gamestate != 4){ //make the note scale //tnote is the duration of each note in 1/60 second units if (tnote++ == song5[1][inote]) begin tnote = 0; //update tone //inote is index into notes if (inote++==43){ inote=0; cheerstate = SONG_7; } note = song5[0][inote]; halfnote = note>>1; end } else { note = 3; } break; }//end inner Switch cheerstate break; } if(!frame) frame = 1; else frame = 0; end //line 231 end //while end //main