In this exercise you will use all of the techniques you have learned this semester to
produce an animated scene. The scene may include heirarchically modeled objects,
lights, texture-maps, bump-maps, and camera control.
Assignment
Produce a scene which has several objects which move. There should be at least one example of rotory or periodic motion and at least one example of linear motion. You may want to mix physically-based animation with kinematic animation. Some of the objects should have a hierarchical structure and you should demonstrate use of polyhedra and parametric surfaces. Lighting should be appropriate to your scene. Surface properties should be controlled to simulate appropriate materials. CA or reaction based texture maps may be appropriate for some objects.
The following are possible ideas, but you are not limited to these.
The animation must start with a title frame which includes title, author(s), and copyright notice. The following program is one example of a title page generator.
The the system-supplied DX fonts look too thin in MPEG compressed animations (or on videotape). We have defined some better fonts.
net use e: \\goose\courses
Then do
e:
cd courses\cs418\fonts
You can then see the extra fonts available. To use one, put its full path
name in the "font" parameter of a Caption or Text module.
The fonts which are available
on the NT systems are named FutMath,
FutLED2d, and SwiBlk.
setenv DXFONTS /usr/lpp/dx/fonts:/u/tc/devine/public/fonts FutMath (shown below) looks good in MPEG compressed files.

Be prepared to demo your animation in section. You must hand in a one page written description of your animation including both author's names, the title, and a brief summary of the plot and the techniques you used. This document must be printed from a Web page (with no links) that you design. To demonstrate your animation you must mpeg compress it. Directions for compression are here. The mpeg file may not be longer than 5Mbytes. You may need to trade off frame size, animation length, and mpeg compression quality to achieve a maximum file size of 5Mbytes.
Grading will be based on several factors:
Be sure to see past year's Lab 9 animation results