ECE 5760: Laboratory 3
NiosII graphics interface.
Introduction.
In this assignment you will implement a video interface to the NiosII processor, then use it to animate a ball dropping on an uneven surface. You will use the SOPC builder to construct a NiosII processor, QuartusII to add a VGA video interface, and the NiosII IDE to write a GCC program to animate the ball.
Procedures:
- You must handle the boards only on on the ESD mat. These boards are expensive and you must be careful of them.
- Make sure the Altera DE2 board is connected to power and to the PC as specified
in the evaluation board description. Turn on the power supply with the red switch
on the board. Make sure the toggle switch on the left edge of the board marked (
Run/Prog) is in the Run position and leave it there at all times.
The FPGA will program in the Run position. Putting the switch in the Prog position writes your design to flash memory, which you do not want to do.
- The default top level module for the DE2 defines all of the logical i/o signals.
- You can define the mapping from logical signal to FPGA pins (pin assignment in QuartusII) for all the pins at once by importing this file using the menu item
Assignments... Import Assignments... and specifying the file name. There is no need to define pins one-by-one.
- A hardware VGA interface is shown on the DE2 page. Read VGA example 1 Verilog code.
--See also:
---Setting up a new project in the NiosII IDE:
- When using the IDE there must be no space characters in the path you choose to your workspace!
- Start the IDE and specify a workspace. When you designed the cpu and top-level module, the design was stored in a folder. In the Workspace selection dialog box, browse for that folder, then add the string
\software to the folder path. This new folder will be used to store all of the software projects associated with the specific cpu you built in the SOPC. After you press OK, you may need to click on the workbench icon to do anything useful.
- Create a new software project. Select
File>New>project. A series of dialog boxes will open.
- In the
Altera NiosII item, choose NiosII C/C++ application, then click Next.
- Give the project a
name, specify the ptf file from SOPC builder, use the default location, and specify a blank project.
Then click Next.
- Select
creat new system library then click finish.
- Back in the main IDE window, right-click on the
syslib entry in the C/C++ Projects pane, then select Properties.
- In the dialog box, select
system library on the left.
- Associate the desired device with
stdout, stdin, and stderr. These will usually default to the JTAG UART.
- From the pulldown menu, select whether you are going to use
single threaded or microC/OS. Note that the web-version of the IDE does not support the operating system.
- Select the memory location, usually defaults to SDRAM.
- Click
OK to proceed.
- Back in the main IDE window, right-click on the
syslib entry in the C/C++ Projects pane, then select Build Project.
Wait for it to finish.
- Create header files using
File>New>headerfile and C files using File>New>file. The project (not the syslib) should be highlighted before creating the new source file.
- In
Run... menu item be sure that the download option points to the actual project (not the syslib project). In the Run... dialog double-click the NiosII hardware option to find the USB-blaster device and download to the software to the NiosII.
- If you get the following message when downloading your program to the NiosII (when using SDRAM for the program):
Using cable "USB-Blaster [USB-0]", device 1, instance 0x00
Pausing target processor: not responding.
Resetting and trying again: FAILED
Leaving target processor paused>
Then some suspects come to mind:
- You forgot to assign pins to the QuartusII project.
- There is an incorrect or missing PLL file for SDRAM delay (use the megawizard to rebuild or generate a new PLL module as described in the SDRAM tutorial.) Special Note: The component
altpll has changed between release 7 and 8 of Quartus. When defining a PLL for the phase-shifted SDRAM clock c0 (as explained in the SDRAM tutorial), you need to add an c1 output to the PLL with zero phase-shift and use this signal for the NiosII clock! If you don't do this, the program will load normally, with no error messages, but the program will not run! A new, corrected project is zipped here.
- There is a misspelled control line in the Nios module interface, usually the clock or reset signal.
- Check the size of the compiled hardware design. If the size is less than about 2000 logic blocks, then the Nios was probably optimized away. Check all the warnings to make sure no NiosII registers were reduced.
--Opening a downloaded, zipped project from the course site
- Unzip the file.
- Open the QuartusII project then:
- Regenerate the NiosII in SPOC builder.
- Close the SOPC builder.
- Resynthesize the Verilog design.
- Download the
sof file to the DE2.
- Start the Nios II IDE. The path to the IDE is approximately
C:\altera\kits\nios2_60\bin\eclipse\nios2-ide.exe.
- The folder heirarchy will have a folder with all the SOPC-generated stuff in it. In that folder will be a folder entitled
software. In the Nios II IDE menu File, choose Switch Workspace... and point the workspace to the software folder. The Nios IDE will appear to close itself, then reopen in the specified workspace. Some folders should appear in the left panel of the IDE.
- In the menu
Project, choose Clean..., and in the dialog box choose All projects. This action will remove any dependencies on older versions of the Nios IDE or libraries.
- Rebuild all the project parts by selecting the
Run menu, choosing Run as..., and then NiosII hardware.
--Using QuartusII SignalTap tool to verify your design.
Here are the steps that seem to be necssary to get SignalTap working. For more information, read the Altera tutorial on using SignalTap, an on chip logic analyzer.
- Choose menu
Tools>SignalTap
- In the main SignalTap window, click
Hardware Setup... (in the upper rigtht corner)
and in the dialog box choose the hardware (USB-Blaster)
- Choose menu
Edit>AddNodes...
- Choose the appropriate
Filter to simplify the list of nodes, the press List
- Highlight nodes and move to right-hand list using
> button
- Click
OK to get back to main SignalTap window
- In the main SignalTap window, click the
Clock ... button and choose the clock signal as in AddNodes
- In the node panel of the main window, set up trigger conditions.
- Compile and then load the design onto the FPGA
- In the main SignalTap window, toggle the
Data/Setup button
- Choose menu
Processing >Run Analysis
Assignment
- You will design the cpu system, plus timers, UARTs and parallel interfaces in SOPC, then use Verilog to add the VGA hardware interface. Don't use schematic entry or VHDL.
- The VGA graphics interface should include the ability to draw arbitrary lines under control from the NiosII. It is acceptable to run the VGA at 320x240 resolution. You will need to implement a breshenham line drawing scheme in hardware. The NioII should be able to submit a command like (x1,x2,y1,y2,color) to the hardware line algorithm, perhaps by using several i/o registers. The line hardware will need to tell the NiosII when it is done and ready for the next command.
- I suggest using SDRAM as memory for the NiosII and SRAM as the VGA display memory. Be sure to follow the suggestions in the SDRAM tutorial to get the SDRAM timing correct.
- When KEY3 is pressed to indicate reset, the region in which a ball will bounce should be drawn. The region will include the corners of the screen, and the left, right and top boudaries will be straight lines. The bottom boundary will not be level, but rather consist of at least five connected segments which will form an uneven bounday for the ball to bounce off of. The five connected segments will have fixed horizontal endpoints, and constrained random endpoints which change when KEY3 is pushed..
- Once you can draw boundary lines, animate a ball released from the upper-left corner of the screen with some horizontal velocity, falling under the influence of gravity, and with energy loss at each bounce. Pressing KEY2 should reset the ball to the upper left corner. The ball should bounce off the inside of the screen boundaries with appropriate conservation of momentum. The ball will clearly come rest in a local minimum on the bottom boundary.
- The elapsed time in seconds since ball release should be shown on the LCD.
- You will need to come up with a command scheme so that the cpu can communicate with the VGA graphics interface. Minimally, there needs to be commands to:
- erase the screen (optional, can be done in hardware)
- draw a point at x,y in any color
- draw a line from x1,y1 to x2,y2 in any color
There
also needs to feedback to the cpu from the graphics system to:
- read a point at x,y (optional)
- signal the cpu that the graphics system is ready for another command
Be prepared to demo your design to your TA in lab.
Your written lab report should include the sections mentioned in the policy page, and :
- How you made the line generator.
- A detailed dsecription of your SOPC design.
- A heavily commented listing of your Verilog design and GCC code.
Copyright Cornell University May 2009